 | 2010 |
| 10 |  | Judith Good,
Katherine Howland,
Keiron Nicholson:
Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study.
VL/HCC 2010: 67-74 |
| 9 |  | Liz Thackray,
Judith Good,
Katherine Howland:
Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities.
Researching Learning in Virtual Worlds 2010: 139-158 |
| 2009 |
| 8 |  | Katherine Howland,
Benedict du Boulay,
Judith Good:
Fostering engaged and directed learning by activity foregrounding and backgrounding.
AIED 2009: 241-248 |
| 7 |  | Pablo Romero,
Benedict du Boulay,
Judy Robertson,
Judith Good,
Katherine Howland:
Is Embodied Interaction Beneficial When Learning Programming?
HCI (13) 2009: 97-105 |
| 6 |  | Katherine Howland,
Judith Good,
Keiron Nicholson:
Language-based support for computational thinking.
VL/HCC 2009: 147-150 |
| 2008 |
| 5 |  | Judith Good,
Pablo Romero,
Benedict du Boulay,
Henry Reid,
Katherine Howland,
Judy Robertson:
An embodied interface for teaching computational thinking.
IUI 2008: 333-336 |
| 2007 |
| 4 |  | Katherine Howland,
Judith Good,
Judy Robertson:
A learner-centred design approach to developing a visual language for interactive storytelling.
IDC 2007: 45-52 |
| 3 |  | Mark J. Weal,
Don Cruickshank,
Danius T. Michaelides,
Katherine Howland,
Geraldine Fitzpatrick:
Supporting Domain Experts in Creating Pervasive Experiences.
PerCom 2007: 108-113 |
| 2 |  | Mark J. Weal,
Don Cruickshank,
Danius T. Michaelides,
David E. Millard,
David De Roure,
Katherine Howland,
Geraldine Fitzpatrick:
A Card Based Metaphor for Organising Pervasive Educational Experiences.
PerCom Workshops 2007: 165-170 |
| 2006 |
| 1 |  | Katherine Howland,
Judith Good,
Judy Robertson:
Script Cards: A Visual Programming Language for Games Authoring by Young People.
VL/HCC 2006: 181-186 |