 | 2011 |
| 9 |  | Qiming Hou,
Kun Zhou:
A shading reuse method for efficient micropolygon ray tracing.
ACM Trans. Graph. 30(6): 151 (2011) |
| 8 |  | Xin Sun,
Qiming Hou,
Zhong Ren,
Kun Zhou,
Baining Guo:
Radiance Transfer Biclustering for Real-Time All-Frequency Biscale Rendering.
IEEE Trans. Vis. Comput. Graph. 17(1): 64-73 (2011) |
| 7 |  | Qiming Hou,
Xin Sun,
Kun Zhou,
Christian Lauterbach,
Dinesh Manocha:
Memory-Scalable GPU Spatial Hierarchy Construction.
IEEE Trans. Vis. Comput. Graph. 17(4): 466-474 (2011) |
| 2010 |
| 6 |  | Qiming Hou,
Hao Qin,
Wenyao Li,
Baining Guo,
Kun Zhou:
Micropolygon ray tracing with defocus and motion blur.
ACM Trans. Graph. 29(4): (2010) |
| 2009 |
| 5 |  | Qiming Hou,
Kun Zhou,
Baining Guo:
Debugging GPU stream programs through automatic dataflow recording and visualization.
ACM Trans. Graph. 28(5): (2009) |
| 4 |  | Kun Zhou,
Qiming Hou,
Zhong Ren,
Minmin Gong,
Xin Sun,
Baining Guo:
RenderAnts: interactive Reyes rendering on GPUs.
ACM Trans. Graph. 28(5): (2009) |
| 2008 |
| 3 |  | Qiming Hou,
Kun Zhou,
Baining Guo:
BSGP: bulk-synchronous GPU programming.
ACM Trans. Graph. 27(3): (2008) |
| 2 |  | Kun Zhou,
Qiming Hou,
Rui Wang,
Baining Guo:
Real-time KD-tree construction on graphics hardware.
ACM Trans. Graph. 27(5): 126 (2008) |
| 2007 |
| 1 |  | Kun Zhou,
Qiming Hou,
Minmin Gong,
John Snyder,
Baining Guo,
Heung-Yeung Shum:
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media.
Pacific Conference on Computer Graphics and Applications 2007: 116-125 |