 | 2012 |
| 17 |  | Hao Chen,
Huei-Tse Hou,
Yi-Shiuan Chou,
Si-Nga Lai,
Yi-Syuan Wu:
Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training.
DIGITEL 2012: 147-149 |
| 16 |  | Yi-Shiuan Chou,
Huei-Tse Hou,
Min-Chi Yu,
Hui-Jen Lee,
Hui-Shi Wu,
Ya-Ting Yang,
Yi-Ju Liao:
Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape.
DIGITEL 2012: 156-158 |
| 15 |  | Meng-Jung Tsai,
Huei-Tse Hou,
Meng-Lung Lai,
Wan-Yi Liu,
Fang-Ying Yang:
Visual attention for solving multiple-choice science problem: An eye-tracking analysis.
Computers & Education 58(1): 375-385 (2012) |
| 14 |  | Huei-Tse Hou:
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG).
Computers & Education 58(4): 1225-1233 (2012) |
| 13 |  | Huei-Tse Hou:
Analyzing the Learning Process of an Online Role-Playing Discussion Activity.
Educational Technology & Society 15(1): 211-222 (2012) |
| 2011 |
| 12 |  | Huei-Tse Hou:
Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction.
Edutainment 2011: 191-194 |
| 11 |  | Yen-Hung Shih,
Huei-Tse Hou,
Ying-Tien Wu:
A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET.
Edutainment 2011: 517-521 |
| 10 |  | Huei-Tse Hou:
A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis.
Computers & Education 56(3): 712-719 (2011) |
| 9 |  | Huei-Tse Hou,
Sheng-Yi Wu:
Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study.
Computers & Education 57(2): 1459-1468 (2011) |
| 2010 |
| 8 |  | Huei-Tse Hou:
Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games.
DIGITEL 2010: 213-215 |
| 7 |  | Yao-Ting Sung,
Kuo-En Chang,
Huei-Tse Hou,
Pin-Fu Chen:
Designing an electronic guidebook for learning engagement in a museum of history.
Computers in Human Behavior 26(1): 74-83 (2010) |
| 6 |  | Yao-Ting Sung,
Huei-Tse Hou,
C.-K. Liu,
Kuo-En Chang:
Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis.
J. Comp. Assisted Learning 26(2): 106-115 (2010) |
| 2009 |
| 5 |  | Huei-Tse Hou,
Kuo-En Chang,
Yao-Ting Sung:
Using blogs as a professional development tool for teachers: analysis of interaction behavioral patterns.
Interactive Learning Environments 17(4): 325-340 (2009) |
| 2008 |
| 4 |  | Huei-Tse Hou,
Kuo-En Chang,
Yao-Ting Sung:
Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern.
Educational Technology & Society 11(1): 17-28 (2008) |
| 2007 |
| 3 |  | Huei-Tse Hou,
Kuo-En Chang,
Yao-Ting Sung:
Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning.
ICALT 2007: 240-243 |
| 2006 |
| 2 |  | Kuo-En Chang,
Yao-Ting Sung,
Huei-Tse Hou:
Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction.
Educational Technology & Society 9(4): 139-149 (2006) |
| 2005 |
| 1 |  | Yao-Ting Sung,
Kuo-En Chang,
Shen-Kuan Chiou,
Huei-Tse Hou:
The design and application of a web-based self- and peer-assessment system.
Computers & Education 45(2): 187-202 (2005) |