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| 2010 | ||
|---|---|---|
| 59 | Makoto Sato, Mina Akaishi, Koichi Hori: Bridging Topics for Story Generation. EJC 2010: 247-257 | |
| 2009 | ||
| 58 | Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori: Toward entertainment blimps for everyone by everyone. Creativity & Cognition 2009: 445-446 | |
| 57 | Kaira Sekiguchi, Katsuaki Tanaka, Koichi Hori: "Design with Discourse" to Design from the "Ethics Level". EJC 2009: 307-314 | |
| 56 | Makoto Sato, Mina Akaishi, Koichi Hori: Analyzing Topic Transitions using Term Context-dependent Attractiveness. EJC 2009: 324-331 | |
| 55 | Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori: Designing Interactive Blimps as Puppets. ICEC 2009: 204-209 | |
| 54 | Mina Akaishi, Taizo Yamada, Tetsuya Ishikawa, Koichi Hori: Multiple Visualizations of the Personal Promotion Histories of Court Nobles in Japan. IV 2009: 572-576 | |
| 53 | Kosuke Numa, Hironori Tomobe, Tatsuo Sugimoto, Masako Miyata, Kiyoko Toriumi, Jun Abe, Koichi Hori: Public Large Screen Enabled Content Collection and Connection. KES (2) 2009: 664-671 | |
| 52 | Hideki Yoshimoto, Koichi Hori: fluff: illuminating blimps and music. SIGGRAPH ASIA Posters 2009 | |
| 51 | Hiroko Shoji, Kazunori Fujimoto, Koichi Hori: PLASIU: a system that facilitates creative decision-making in job-hunting. AI Soc. 23(2): 265-279 (2009) | |
| 50 | Yutaka Tomita, Koichi Hori, Yoshifumi Nishida: An Academic Roadmap of Human-Centered Integrated System Research. Advanced Robotics 23(11): 1441-1449 (2009) | |
| 2008 | ||
| 49 | Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori: Design of installation with interactive UAVs. Advances in Computer Entertainment Technology 2008: 424 | |
| 48 | Toshiaki Ishikawa, Yoshiteru Nishimura, Koichi Hori: Real-Time Collision Avoidance in the Environment with Moving Obstacles. CIMCA/IAWTIC/ISE 2008: 569-574 | |
| 47 | Yoshiteru Nishimura, Toshiaki Ishikawa, Koichi Hori: Localization by Co-observing Robots. CIMCA/IAWTIC/ISE 2008: 575-579 | |
| 46 | Kosuke Numa, Kiyoko Toriumi, Katsuaki Tanaka, Mina Akaishi, Koichi Hori: Participatory Workshop as a Creativity Support System. KES (2) 2008: 823-830 | |
| 45 | Hirohito Shibata, Koichi Hori: Cognitive Support for the Organization of Writing. New Generation Comput. 26(2): 97-124 (2008) | |
| 2007 | ||
| 44 | Mina Akaishi, Yoshikiyo Kato, Ken Satoh, Koichi Hori: Narrative based Topic Visualization for Chronological Data. IV 2007: 139-144 | |
| 2006 | ||
| 43 | Mina Akaishi, Koichi Hori, Ken Satoh: Topic Tracer: a Visualization Tool for Quick Reference of Stories Embedded in Document Set. IV 2006: 101-106 | |
| 2005 | ||
| 42 | Mina Akaishi, Nicolas Spyratos, Koichi Hori, Yuzuru Tanaka: Discovery of Narrativity on the WWW based on Perspective Information Access. EJC 2005: 245-252 | |
| 41 | Mina Akaishi, Nicolas Spyratos, Koichi Hori, Yuzuru Tanaka: Connecting Keywords Through Pointer Paths over the Web. Federation over the Web 2005: 115-129 | |
| 40 | Hiroko Shoji, Koichi Hori: S-Conart: an interaction method that facilitates concept articulation in shopping online. AI Soc. 19(1): 65-83 (2005) | |
| 39 | Takehisa Yairi, Koichi Hori, K. Hirama: Qualitative map learning based on covisibility of objects. IEEE Transactions on Systems, Man, and Cybernetics, Part B 35(4): 779-800 (2005) | |
| 38 | Kumiyo Nakakoji, Yasuhiro Yamamoto, Mina Akaishi, Koichi Hori: Interaction design for scholarly writing: Hypertext representations as a means for creative knowledge work. The New Review of Hypermedia and Multimedia 11(1): 39-67 (2005) | |
| 2004 | ||
| 37 | Koichi Hori: Do Knowledge Assets Really Exist in the World and Can We Access Such Knowledge? Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets 2004: 1-13 | |
| 36 | Katsuaki Tanaka, Yoshikiyo Kato, Shinichi Nakasuka, Koichi Hori: Using Design Information to Support Model-Based Fault Diagnosis Tasks. KES 2004: 350-356 | |
| 35 | Takehisa Yairi, Shiro Ogasawara, Koichi Hori, Shinichi Nakasuka, Naoki Ishihama: Summarization of Spacecraft Telemetry Data by Extracting Significant Temporal Patterns. PAKDD 2004: 240-244 | |
| 34 | Minoru Nakatsugawa, Takehisa Yairi, Naoki Ishihama, Koichi Hori, Shinichi Nakasuka, Kazuo Machida: Adaptive limit checking for spacecraft telemetry data using regression tree learning. SMC (6) 2004: 5130-5135 | |
| 33 | Koichi Hori, Kumiyo Nakakoji, Yasuhiro Yamamoto, Jonathan L. Ostwald: Organic Perspectives of Knowledge Management: Knowledge Evolution through a Cycle of Knowledge Liquidization and Crystallization. J. UCS 10(3): 252-261 (2004) | |
| 2003 | ||
| 32 | Takehisa Yairi, Masahito Togami, Koichi Hori: Learning Topological Structures of POMDP-based State Transition Models by State Splitting Method. Applied Informatics 2003: 7-12 | |
| 31 | Takehisa Yairi, Koichi Hori: Qualitative Map Learning Based on Co-visibility of Objects. IJCAI 2003: 183-190 | |
| 30 | Linda Candy, Koichi Hori: The digital muse: HCI in support of creativity: "creativity and cognition" comes of age: towards a new discipline. Interactions 10(4): 44-54 (2003) | |
| 29 | Yoshikiyo Kato, Takahiro Shirakawa, Kohei Taketa, Koichi Hori: An Approach to Discovering Risks in Development Process of Large and Complex Systems. New Generation Comput. 21(2): 163-176 (2003) | |
| 28 | Ryuji Kudo, Shinichi Nakasuka, Koichi Hori: SpecRefiner: Assistance for stepwise refinement of software development in the upstream process. Systems and Computers in Japan 34(6): 32-43 (2003) | |
| 2002 | ||
| 27 | Hirohito Shibata, Koichi Hori: A system to support long-term creative thinking in daily life and its evaluation. Creativity & Cognition 2002: 142-149 | |
| 26 | Shigeki Amitani, Koichi Hori: Supporting musical composition by externalizing the composer's mental space. Creativity & Cognition 2002: 165-172 | |
| 25 | Takehisa Yairi, Masahito Togami, Koichi Hori: Learning Topological Maps from Sequential Observation and Action Data under Partially Observable Environment. PRICAI 2002: 305-314 | |
| 24 | Hirohito Shibata, Koichi Hori: An Information Management System with the Facility to Support Long-term Creative Thinking. New Generation Comput. 21(1): 23-36 (2002) | |
| 23 | Hiroko Shoji, Koichi Hori: Creative Communication for Chance Discovery in Shopping. New Generation Comput. 21(1): 73-86 (2002) | |
| 2001 | ||
| 22 | Hirohito Shibata, Koichi Hori: An Approach to Support Long-Term Creative Thinking and Its Feasibilit. JSAI Workshops 2001: 455-461 | |
| 21 | Hiroko Shoji, Koichi Hori: Chance Discovery by Creative Communicators Observed in Real Shopping Behavior. JSAI Workshops 2001: 462-467 | |
| 20 | Yoshikiyo Kato, Takehisa Yairi, Koichi Hori: Integrating Data Mining Techniques and Design Information Management for Failure Prevention. JSAI Workshops 2001: 475-480 | |
| 2000 | ||
| 19 | Takehisa Yairi, Koichi Hori, Shinichi Nakasuka: Unified Criterion of State Generalization for Reactive Autonomous Agents. PRICAI 2000: 340-350 | |
| 18 | Yoko Ishino, Koichi Hori, Shinichi Nakasuka: Concept development of consumer goods utilizing strategic knowledge. Knowl.-Based Syst. 13(6): 417-427 (2000) | |
| 17 | Kaoru Sumi, Yasuyuki Sumi, Kenji Mase, Shinichi Nakasuka, Koichi Hori: Information presentation by inferring user's interests based on individual conceptual spaces. Systems and Computers in Japan 31(10): 41-55 (2000) | |
| 1999 | ||
| 16 | Yoko Ishino, Koichi Hori, Shinichi Nakasuka: Interactive knowledge acquisition for concept development of consumer products. KES 1999: 272-275 | |
| 15 | Keiki Takadama, Takao Terano, Katsunori Shimohara, Koichi Hori, Shinichi Nakasuka: Making Organizational Learning Operational: Implications from Learning Classifier Systems. Computational & Mathematical Organization Theory 5(3): 229-252 (1999) | |
| 1998 | ||
| 14 | Tetsuya Yoshida, Koichi Hori, Shinichi Nakasuka: A Reinforcement Learning Approach to Cooperative Problem Solving. ICMAS 1998: 479-480 | |
| 13 | Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga: A system for visualizing the viewpoints of information and its application to intelligent activity support. IEEE Transactions on Systems, Man, and Cybernetics, Part C 28(1): 124-136 (1998) | |
| 12 | Yasuyuki Sumi, Koichi Hori, Setsuo Ohsuga: Supporting the acquisition and modeling of requirements in software design. Knowl.-Based Syst. 11(7-8): 449-456 (1998) | |
| 11 | Kenro Aihara, Koichi Hori: Enhancing creativity through reorganising mental space concealed in a research notes stack. Knowl.-Based Syst. 11(7-8): 469-478 (1998) | |
| 10 | Hidenori Yoshizumi, Koichi Hori, Setsuo Ohsuga: A system for aiding form design through concept formation. Systems and Computers in Japan 29(1): 33-42 (1998) | |
| 1997 | ||
| 9 | Yasuyuki Sumi, Koichi Hori, Setsuo Ohsuga: Computer-Aided Thinking by Mapping Text-Objects Into Metric Spaces. Artif. Intell. 91(1): 71-84 (1997) | |
| 8 | Koichi Hori: Preface Information technology support for creativity. Knowl.-Based Syst. 10(1): 1-2 (1997) | |
| 7 | Koichi Hori: Concept space connected to knowledge processing for supporting creative design. Knowl.-Based Syst. 10(1): 29-35 (1997) | |
| 1996 | ||
| 6 | Hidenori Yoshizumi, Koichi Hori, Shinichi Nakasuka: Toward a Methodology for a Totally Supported Knowledge Elicitation through Human-Machine Interaction. ER Workshop Challenges of Application and Challenges of Design 1996: 175-195 | |
| 5 | Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga: A system to visualize different viewpoints for supporting researchers' creativity. Knowl.-Based Syst. 9(6): 369-376 (1996) | |
| 1995 | ||
| 4 | Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga: A document retrieval system for assisting creative research. ICDAR 1995: 167-170 | |
| 1994 | ||
| 3 | Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga: Method to assist the building and expression of subjective concepts and its application to design problems. Knowl.-Based Syst. 7(4): 233-238 (1994) | |
| 1993 | ||
| 2 | Satoshi Kobayashi, Koichi Hori, Setsuo Ohsuga: Learning Decision Lists over Tree Patterns and Its Application. IJCAI 1993: 995-1001 | |
| 1986 | ||
| 1 | Koichi Hori, Seinosuke Toda, Hisashi Yasunaga: Learning the Space of Word Meanings for Information Retrieval Systems. COLING 1986: 374-379 | |
Colors in the list of coauthors
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