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Edmond S. L. Ho Coauthor index pubzone.org

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DBLP keys2011
11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: A finite state machine based on topology coordinates for wrestling games. Journal of Visualization and Computer Animation 22(5): 435-443 (2011)
2010
10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar: Controlling humanoid robots in topology coordinates. IROS 2010: 178-182
9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura, Chiew-Lan Tai: Spatial relationship preserving character motion adaptation. ACM Trans. Graph. 29(4): (2010)
2009
8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Real-Time Character Control for Wrestling Games. MIG 2009: 128-137
7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009)
6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Indexing and Retrieving Motions of Characters in Close Contact. IEEE Trans. Vis. Comput. Graph. 15(3): 481-492 (2009)
2008
5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLTaku Komura, Hubert P. H. Shum, Edmond S. L. Ho: Simulating Interactions of Characters. MIG 2008: 94-103
2007
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Planning tangling motions for humanoids. Humanoids 2007: 507-512
3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura: Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. Pacific Conference on Computer Graphics and Applications 2007: 427-430
2005
2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLEdmond S. L. Ho, Taku Komura, Rynson W. H. Lau: Computing inverse kinematics with linear programming. VRST 2005: 163-166
1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLTaku Komura, Edmond S. L. Ho, Rynson W. H. Lau: Animating reactive motion using momentum-based inverse kinematics. Journal of Visualization and Computer Animation 16(3-4): 213-223 (2005)

Coauthor Index

1Taku Komura [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
2Rynson W. H. Lau [1] [2]
3Subramanian Ramamoorthy [10]
4Hubert P. H. Shum (Hubert Pak Ho Shum) [5]
5Chiew-Lan Tai [9]
6Sethu Vijayakumar [10]

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