![]() | ![]() |
| 2011 | ||
|---|---|---|
| 41 | Sung-Bae Cho, Simon M. Lucas, Philip Hingston: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011 IEEE 2011 | |
| 40 | Tirtha R. Ranjeet, Martin Masek, Philip Hingston, Chiou-Peng Lam: The Effects of Diversity Maintenance on Coevolution for an Intransitive Numbers Problem. Australasian Conference on Artificial Intelligence 2011: 331-340 | |
| 39 | Philip Hingston, Mike Preuss: Red teaming with coevolution. IEEE Congress on Evolutionary Computation 2011: 1155-1163 | |
| 38 | Fanchao Zeng, James Decraene, Malcolm Yoke-Hean Low, Wentong Cai, Philip Hingston: Studies on Pareto-based multi-objective competitive coevolutionary dynamics. IEEE Congress on Evolutionary Computation 2011: 2383-2390 | |
| 37 | Jiawei Li, Philip Hingston, Graham Kendall: Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma Competitions. IEEE Trans. Comput. Intellig. and AI in Games 3(4): 348-360 (2011) | |
| 2010 | ||
| 36 | Philip Hingston: A new design for a Turing Test for Bots. CIG 2010: 345-350 | |
| 35 | Philip Hingston: Evolving group strategies for IPD. IEEE Congress on Evolutionary Computation 2010: 1-7 | |
| 34 | Fanchao Zeng, James Decraene, Malcolm Yoke-Hean Low, Philip Hingston, Wentong Cai, Suiping Zhou, Mahinthan Chandramohan: Autonomous Bee Colony Optimization for multi-objective function. IEEE Congress on Evolutionary Computation 2010: 1-8 | |
| 33 | Philip Hingston, Mike Preuss, Daniel Spierling: RedTNet: A network model for strategy games. IEEE Congress on Evolutionary Computation 2010: 1-9 | |
| 32 | Chang-Suk Cho, Jun-Young Park, Adrian Boeing, Philip Hingston: An implementation of a garment-fitting simulation system using laser scanned 3D body data. Computers in Industry 61(6): 550-558 (2010) | |
| 2009 | ||
| 31 | Philip Hingston: Iterated Prisoner's Dilemma for species. CIG 2009: 17-24 | |
| 30 | Philip Hingston: The 2K BotPrize. CIG 2009 | |
| 29 | Philip Hingston, Luigi Barone: 2008 IEEE Symposium on Computational Intelligence and Games (CIG 2008) [conference report]. IEEE Comp. Int. Mag. 4(3): 8-9 (2009) | |
| 28 | Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori Nosaka: Using a Virtual Body to Aid in Exergaming System Development. IEEE Computer Graphics and Applications 29(2): 39-48 (2009) | |
| 27 | Philip Hingston: A Turing Test for Computer Game Bots. IEEE Trans. Comput. Intellig. and AI in Games 1(3): 169-186 (2009) | |
| 2008 | ||
| 26 | Philip Hingston, Luigi Barone: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008 IEEE 2008 | |
| 25 | Mark Wittkamp, Luigi Barone, Philip Hingston: Using NEAT for continuous adaptation and teamwork formation in Pacman. CIG 2008: 234-242 | |
| 24 | Sadeesha Gamhewa, Philip Hingston: Testing parallelization paradigms for MOEAs. GECCO 2008: 755-756 | |
| 23 | Bhuman Soni, Philip Hingston: Bots trained to play like a human are more fun. IJCNN 2008: 363-369 | |
| 22 | Julian Togelius, Simon M. Lucas, Ho Duc Thang, Jonathan M. Garibaldi, Tomoharu Nakashima, Chin Hiong Tan, Itamar Elhanany, Shay Berant, Philip Hingston, Robert M. MacCallum, Thomas Haferlach, Aravind Gowrisankar, Peter Burrow: The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines 9(4): 295-329 (2008) | |
| 2007 | ||
| 21 | Philip Hingston: Evolving Players for an Ancient Game: Hnefatafl. CIG 2007: 168-174 | |
| 20 | Jeff Sinclair, Philip Hingston, Martin Masek: Considerations for the design of exergames. GRAPHITE 2007: 289-295 | |
| 19 | Philip Hingston, Martin Masek: Experiments with Monte Carlo Othello. IEEE Congress on Evolutionary Computation 2007: 4059-4064 | |
| 2006 | ||
| 18 | Simon Huband, R. Lyndon While, David Tuppurainen, Philip Hingston, Luigi Barone, Ted Bearman: Economic Optimisation of an Ore Processing Plant with a Constrained Multi-objective Evolutionary Algorithm. Australian Conference on Artificial Intelligence 2006: 962-969 | |
| 17 | Philip Hingston, Barbara Combes, Martin Masek: Teaching an Undergraduate AI Course with Games and Simulation. Edutainment 2006: 494-506 | |
| 16 | Philip Hingston, Luigi Barone, Simon Huband, R. Lyndon While: Multi-level Ranking for Constrained Multi-objective Evolutionary Optimisation. PPSN 2006: 563-572 | |
| 15 | R. Lyndon While, Philip Hingston, Luigi Barone, Simon Huband: A faster algorithm for calculating hypervolume. IEEE Trans. Evolutionary Computation 10(1): 29-38 (2006) | |
| 14 | Simon Huband, Philip Hingston, Luigi Barone, R. Lyndon While: A review of multiobjective test problems and a scalable test problem toolkit. IEEE Trans. Evolutionary Computation 10(5): 477-506 (2006) | |
| 2005 | ||
| 13 | Philip Hingston, Graham Kendall: Enumerating knight's tours using an ant colony algorithm. Congress on Evolutionary Computation 2005: 1003-1010 | |
| 12 | Simon Huband, Luigi Barone, Philip Hingston, R. Lyndon While, David Tuppurainen, Richard Bearman: Designing comminution circuits with a multi-objective evolutionary algorithm. Congress on Evolutionary Computation 2005: 1815-1822 | |
| 11 | R. Lyndon While, Lucas Bradstreet, Luigi Barone, Philip Hingston: Heuristics for optimizing the calculation of hypervolume for multi-objective optimization problems. Congress on Evolutionary Computation 2005: 2225-2232 | |
| 10 | Simon Huband, Luigi Barone, R. Lyndon While, Philip Hingston: A Scalable Multi-objective Test Problem Toolkit. EMO 2005: 280-295 | |
| 2004 | ||
| 9 | Philip Hingston, Graham Kendall: Ant Colonies Discover Knight's Tours. Australian Conference on Artificial Intelligence 2004: 1213-1218 | |
| 8 | Philip Hingston, Luigi Barone: Hawks, Doves and Lifetime Reproductive Success. PPSN 2004: 862-871 | |
| 2002 | ||
| 7 | Philip Hingston: Using Finite State Automata for Sequence Mining. ACSC 2002: 105-110 | |
| 6 | Philip Hingston, R. Lyndon While: A Dynamic Communication Algorithm for Digital Halftoning. ACSC 2002: 111-118 | |
| 5 | Luigi Barone, R. Lyndon While, Philip Hingston: Designing Crushers With A Multi-objective Evolutionary Algorithm. GECCO 2002: 995-1002 | |
| 2001 | ||
| 4 | Philip Hingston: Inference of Regular Languages using Model Simplicity. ACSC 2001: 69-76 | |
| 1997 | ||
| 3 | Matthew A. F. McDonald, Philip Hingston: Discounted Reinforcement Learning Does Not Scale. Computational Intelligence 13(1): 126-143 (1997) | |
| 1991 | ||
| 2 | Ross Wilkinson, Philip Hingston: Using the Cosine Measure in a Neural Network for Document. SIGIR 1991: 202-210 | |
| 1990 | ||
| 1 | Philip Hingston, Ross Wilkinson: A Distributed Join Algorithm. Inf. Process. Lett. 33(6): 313-317 (1990) | |
Colors in the list of coauthors
Last update Sat Jun 2 20:57:36 2012 CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page