 | 2012 |
| 10 |  | Sébastien Hillaire,
Anatole Lécuyer,
Tony Regia-Corte,
Rémi Cozot,
Jérôme Royan,
Gaspard Breton:
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012) |
| 2011 |
| 9 |  | Gabriel Cirio,
Maud Marchal,
Sébastien Hillaire,
Anatole Lécuyer:
The Virtual Crepe Factory: 6DoF haptic interaction with fluids.
SIGGRAPH Emerging Technologies 2011: 17 |
| 8 |  | Gabriel Cirio,
Maud Marchal,
Sébastien Hillaire,
Anatole Lécuyer:
Six Degrees-of-Freedom Haptic Interaction with Fluids.
IEEE Trans. Vis. Comput. Graph. 17(11): 1714-1727 (2011) |
| 2010 |
| 7 |  | Sébastien Hillaire,
Anatole Lécuyer,
Tony Regia-Corte,
Rémi Cozot,
Jérôme Royan,
Gaspard Breton:
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
VRST 2010: 191-198 |
| 6 |  | Sébastien Hillaire,
Gaspard Breton,
N. Ouarti,
Rémi Cozot,
Anatole Lécuyer:
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum 29(6): 1830-1841 (2010) |
| 2009 |
| 5 |  | Léo Terziman,
Anatole Lécuyer,
Sébastien Hillaire,
Jan M. Wiener:
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
VR 2009: 131-134 |
| 4 |  | Sébastien Hillaire,
Anatole Lécuyer,
Gaspard Breton,
Tony Regia-Corte:
Gaze behavior and visual attention model when turning in virtual environments.
VRST 2009: 43-50 |
| 2008 |
| 3 |  | Sébastien Hillaire,
Anatole Lécuyer,
Rémi Cozot,
Géry Casiez:
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
VR 2008: 47-50 |
| 2 |  | Sébastien Hillaire,
Anatole Lécuyer,
Rémi Cozot,
Géry Casiez:
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments.
IEEE Computer Graphics and Applications 28(6): 47-55 (2008) |
| 2007 |
| 1 |  | Sébastien Hillaire,
Anatole Lécuyer,
Rémi Cozot,
Géry Casiez:
Depth-of-field blur effects for first-person navigation in virtual environments.
VRST 2007: 203-206 |