 | 2011 |
| 10 |  | Fabrice Saffre,
Sebastien Nicolas,
Hanno Hildmann:
Energy-Aware Communities Using Mobile Clients.
DASC 2011: 666-673 |
| 9 |  | Jule Hildmann,
Hanno Hildmann:
Augmenting Initiative Game Worlds with Mobile Digital Devices.
Serious Games and Edutainment Applications 2011: 125-146 |
| 8 |  | Hanno Hildmann,
Jule Hildmann:
A Formalism to Define, Assess and Evaluate Player Behaviour in Mobile Device Based Serious Games.
Serious Games and Edutainment Applications 2011: 85-106 |
| 7 |  | Tilmann Bitterberg,
Hanno Hildmann,
Cherif Branki:
A mobile device based, and multi-agent driven structural design solution.
Multiagent and Grid Systems 7(1): 55-71 (2011) |
| 2009 |
| 6 |  | Raed Issa,
Rainer Unland,
Cherif Branki,
Hanno Hildmann,
Tilmann Bitterberg,
Lukasz Biegus:
A Swarm Intelligence Solution for Financial Roadshow Documents.
TAMoCo 2009: 103-116 |
| 5 |  | Hanno Hildmann:
Mobile device based support to enrich initiative games and to facilitate in-game evaluation in experiential education.
TAMoCo 2009: 163-166 |
| 4 |  | Tilmann Bitterberg,
Hanno Hildmann,
Cherif Branki:
On Multi-Agent driven structural design applications: A mobile device-based implementation of the MAST project.
TAMoCo 2009: 83-92 |
| 2008 |
| 3 |  | Hanno Hildmann,
Anika Uhlemann,
Daniel Livingstone:
A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children.
DIGITEL 2008: 15-17 |
| 2 |  | Cherif Branki,
Tilmann Bitterberg,
Hanno Hildmann:
A Mobile Device Based Multi-agent System for Structural Optimum Design Applications.
OTM Workshops 2008: 118-127 |
| 1 |  | Tilmann Bitterberg,
Hanno Hildmann,
Cherif Branki:
Using resource management games for mobile phones to teach social behaviour.
TAMoCo 2008: 77-84 |