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| 2004 | ||
|---|---|---|
| 2 | Adam Hewgill, Brian J. Ross: Procedural 3D texture synthesis using genetic programming. Computers & Graphics 28(4): 569-584 (2004) | |
| 2002 | ||
| 1 | Adam Hewgill: Real-Time Competitive Evolutionary Computation. GECCO Late Breaking Papers 2002: 228-232 | |
| 1 | Brian J. Ross | [2] |
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