 | 2012 |
| 9 |  | Ryan B. Hayward,
Bjarne Toft,
Philip Henderson:
How to play Reverse Hex.
Discrete Mathematics 312(1): 148-156 (2012) |
| 2010 |
| 8 |  | Broderick Arneson,
Ryan B. Hayward,
Philip Henderson:
Solving Hex: Beyond Humans.
Computers and Games 2010: 1-10 |
| 7 |  | Broderick Arneson,
Ryan B. Hayward,
Philip Henderson:
Monte Carlo Tree Search in Hex.
IEEE Trans. Comput. Intellig. and AI in Games 2(4): 251-258 (2010) |
| 2009 |
| 6 |  | Philip Henderson,
Broderick Arneson,
Ryan B. Hayward:
Hex, Braids, the Crossing Rule, and XH-Search.
ACG 2009: 88-98 |
| 5 |  | Philip Henderson,
Broderick Arneson,
Ryan B. Hayward:
Solving 8x8 Hex.
IJCAI 2009: 505-510 |
| 2008 |
| 4 |  | Philip Henderson,
Ryan B. Hayward:
Probing the 4-3-2 Edge Template in Hex.
Computers and Games 2008: 229-240 |
| 2006 |
| 3 |  | Ryan B. Hayward,
Broderick Arneson,
Philip Henderson:
Automatic Strategy Verification for Hex.
Computers and Games 2006: 112-121 |
| 2 |  | Helen Xie,
Philip Henderson,
Michael Kernahan:
A constraint-based product configurator for mass customisation.
IJCAT 26(1/2): 91-98 (2006) |
| 2004 |
| 1 |  | Helen Xie,
Philip Henderson,
Joseph Neelamkavil,
Jingxin Li:
A Systematic Search Strategy for Product Configuration.
IEA/AIE 2004: 718-727 |