 | 2011 |
| 10 |  | Wei Liu,
Pieter Jan Stappers,
Gert Pasman,
Aadjan van der Helm:
Demonstrating generation Y interactions through interactive prototyping.
Ubicomp 2011: 557-558 |
| 2010 |
| 9 |  | Tomasz Jaskiewicz,
Walter A. Aprile,
Aadjan van der Helm:
Creative Approach to the Design and Prototyping of Experimental Smart Spaces, Case Studies from the Interactive Environments Minor.
NEW2AN 2010: 135-147 |
| 2008 |
| 8 |  | Bart Hengeveld,
Riny Voort,
Caroline Hummels,
Jan de Moor,
Hans van Balkom,
Kees Overbeeke,
Aadjan van der Helm:
The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities.
Adv. Human-Computer Interaction 2008: (2008) |
| 7 |  | Aadjan van der Helm,
Walter A. Aprile,
David V. Keyson:
Experience Design for Interactive Products: Designing Technology Augmented Urban Playgrounds for Girls.
PsychNology Journal 6(2): 173-188 (2008) |
| 6 |  | Onno A. van Nierop,
Aadjan van der Helm,
Kees C. J. Overbeeke,
J. P. Djajadiningrat:
A natural human hand model.
The Visual Computer 24(1): 31-44 (2008) |
| 2006 |
| 5 |  | Ianus Keller,
Aldo Hoeben,
Aadjan van der Helm:
Cabinet: merging designers' digital and physical collections of visual materials.
Personal and Ubiquitous Computing 10(2-3): 183-186 (2006) |
| 2005 |
| 4 |  | Caroline Hummels,
Kees Overbeeke,
Aadjan van der Helm:
The Interactive Installation ISH: In Search of Resonant Human Product Interaction.
Funology 2005: 265-274 |
| 2004 |
| 3 |  | Caroline Hummels,
Aadjan van der Helm:
ISH and the search for resonant tangible interaction.
Personal and Ubiquitous Computing 8(5): 385-388 (2004) |
| 2000 |
| 2 |  | Erik de Voogt,
Aadjan van der Helm,
Willem F. Bronsvoort:
Ray tracing deformed generalized cylinders.
The Visual Computer 16(3-4): 197-207 (2000) |
| 1998 |
| 1 |  | Aadjan van der Helm,
Peter Ebell,
Willem F. Bronsvoort:
Modelling mollusc shells with generalized cylinders.
Computers & Graphics 22(4): 505-513 (1998) |