 | 2009 |
| 9 |  | Robert A. Hearn,
Erik D. Demaine:
Games, puzzles and computation.
A K Peters 2009: I-IX, 1-237 |
| 2008 |
| 8 |  | Erik D. Demaine,
Robert A. Hearn:
Constraint Logic: A Uniform Framework for Modeling Computation as Games.
IEEE Conference on Computational Complexity 2008: 149-162 |
| 2007 |
| 7 |  | Richard H. Granger,
Robert A. Hearn:
Models of thalamocortical system.
Scholarpedia 2(11): 1796 (2007) |
| 2005 |
| 6 |  | Robert A. Hearn:
Amazons is PSPACE-complete
CoRR abs/cs/0502013: (2005) |
| 5 |  | Robert A. Hearn,
Erik D. Demaine:
PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation.
Theor. Comput. Sci. 343(1-2): 72-96 (2005) |
| 2003 |
| 4 |  | Robert A. Hearn,
Erik D. Demaine,
Greg N. Frederickson:
Hinged Dissection of Polygons is Hard.
CCCG 2003: 98-102 |
| 2002 |
| 3 |  | Erik D. Demaine,
Robert A. Hearn,
Michael Hoffmann:
Push-2-f is pspace-complete.
CCCG 2002: 31-35 |
| 2 |  | Robert A. Hearn,
Erik D. Demaine:
The Nondeterministic Constraint Logic Model of Computation: Reductions and Applications.
ICALP 2002: 401-413 |
| 1 |  | Robert A. Hearn,
Erik D. Demaine:
PSPACE-Completeness of Sliding-Block Puzzles and Other Problems through the Nondeterministic Constraint Logic Model of Computation
CoRR cs.CC/0205005: (2002) |