 | 2010 |
| 13 |  | Yue Ma,
Suoju He,
Junping Wang,
Yiwen Fu,
Zhiyuan Shi:
Automatic AI design by the use of MCTS for the game Dead-End.
FSKD 2010: 2772-2776 |
| 12 |  | Zhiyuan Shi,
Yamin Wang,
Suoju He,
Junping Wang,
Jie Dong,
Yuanwei Liu,
Teng Jiang:
Automatic game AI design by the use of UCT for Dead-End.
ICNC 2010: 3846-3850 |
| 11 |  | Lingdao Sha,
Suoju He,
Junping Wang,
Jiajian Yang,
Yuan Gao,
Yidan Zhang,
Xinrui Yu:
Creating appropriate challenge level game opponent by the use of dynamic difficulty adjustment.
ICNC 2010: 3897-3901 |
| 10 |  | Ya'nan Hao,
Suoju He,
Junping Wang,
Xiao Liu,
Jiajian Yang,
Wan Huang:
Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man.
ICNC 2010: 3918-3922 |
| 9 |  | Yidan Zhang,
Suoju He,
Junping Wang,
Yuan Gao,
Jiajian Yang,
Xinrui Yu,
Lindao Sha:
Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End.
ICNC 2010: 4161-4165 |
| 8 |  | Suoju He,
Yuan Gao,
Jiajian Yang,
Yiwen Fu,
Xiao Liu:
Creating Challengeable and Satisfactory Game Opponent by the Use of CI Approaches.
Int. J. Adv. Comp. Techn. 2(1): 41-63 (2010) |
| 2009 |
| 7 |  | Yiwen Fu,
Si Yang,
Suoju He,
Jiajian Yang,
Xiao Liu,
Yang Chen,
Donglin Ji:
To Create Intelligent Adaptive Neuro-Controller of Game Opponent from UCT-Created Data.
FSKD (2) 2009: 445-449 |
| 6 |  | Fan Xie,
Suoju He,
Xiao Liu,
Xingguo Li,
Junping Du,
Jiajian Yang,
Yiwen Fu,
Yang Chen,
Junping Wang,
Zhiqing Liu,
Qiliang Zhu:
To create neuro-controlled game opponent from UCT-created data.
GEC Summit 2009: 1013-1016 |
| 5 |  | Xiao Liu,
Yao Li,
Suoju He,
Yiwen Fu,
Jiajian Yang,
Donglin Ji,
Yang Chen:
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man.
ICNC (5) 2009: 598-602 |
| 4 |  | Jiajian Yang,
Yuan Gao,
Suoju He,
Xiao Liu,
Yiwen Fu,
Yang Chen,
Donglin Ji:
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for Tree Search.
ICNC (5) 2009: 603-607 |
| 2008 |
| 3 |  | Suoju He,
Yi Wang,
Fan Xie,
Jin Meng,
Hongtao Chen,
Sai Luo,
Zhiqing Liu,
Qiliang Zhu:
Game Player Strategy Pattern Recognition and How UCT Algorithms Apply Pre-knowledge of Player's Strategy to Improve Opponent AI.
CIMCA/IAWTIC/ISE 2008: 1177-1181 |
| 2 |  | Suoju He,
Fan Xie,
Yi Wang,
Sai Luo,
Yiwen Fu,
Jiajian Yang,
Zhiqing Liu,
Qiliang Zhu:
To Create Adaptive Game Opponent by Using UCT.
CIMCA/IAWTIC/ISE 2008: 67-70 |
| 1 |  | Suoju He,
Guoshi Wu,
Jin Meng,
Hongtao Chen,
Jing Li,
Zhiqing Liu,
Qiliang Zhu:
Game Player Strategy Pattern Recognition by Using Radial Basis Function.
CSSE (1) 2008: 937-940 |