 | 2012 |
| 18 |  | Tomas Akenine-Möller,
Robert Toth,
Jacob Munkberg,
Jon Hasselgren:
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling.
Comput. Graph. Forum 31(1): 3- (2012) |
| 2011 |
| 17 |  | Jacob Munkberg,
Petrik Clarberg,
Jon Hasselgren,
Robert Toth,
Masamichi Sugihara,
Tomas Akenine-Möller:
Hierarchical Stochastic Motion Blur Rasterization.
High Performance Graphics 2011: 107-118 |
| 16 |  | Magnus Andersson,
Jon Hasselgren,
Tomas Akenine-Möller:
Depth Buffer Compression for Stochastic Motion Blur Rasterization.
High Performance Graphics 2011: 127-134 |
| 15 |  | Magnus Andersson,
Björn Johnsson,
Jacob Munkberg,
Petrik Clarberg,
Jon Hasselgren,
Tomas Akenine-Möller:
Efficient multi-view ray tracing using edge detection and shader reuse.
The Visual Computer 27(6-8): 665-676 (2011) |
| 2010 |
| 14 |  | Jacob Munkberg,
Jon Hasselgren,
Robert Toth,
Tomas Akenine-Möller:
Efficient bounding of displaced Bézier patches.
High Performance Graphics 2010: 153-162 |
| 13 |  | Petrik Clarberg,
Robert Toth,
Jon Hasselgren,
Tomas Akenine-Möller:
An Optimizing Compiler for Automatic Shader Bounding.
Comput. Graph. Forum 29(4): 1259-1268 (2010) |
| 2009 |
| 12 |  | Jon Hasselgren,
Jacob Munkberg,
Tomas Akenine-Möller:
Automatic pre-tessellation culling.
ACM Trans. Graph. 28(2): (2009) |
| 2008 |
| 11 |  | Jacob Munkberg,
Jon Hasselgren,
Tomas Akenine-Möller:
Non-Uniform Fractional Tessellation.
Graphics Hardware 2008: 41-45 |
| 10 |  | Jacob Ström,
Per Wennersten,
Jim Rasmusson,
Jon Hasselgren,
Jacob Munkberg,
Petrik Clarberg,
Tomas Akenine-Möller:
Floating-Point Buffer Compression in a Unified Codec Architecture.
Graphics Hardware 2008: 75-84 |
| 9 |  | Jacob Munkberg,
Petrik Clarberg,
Jon Hasselgren,
Tomas Akenine-Möller:
Practical HDR Texture Compression.
Comput. Graph. Forum 27(6): 1664-1676 (2008) |
| 2007 |
| 8 |  | Jim Rasmusson,
Jon Hasselgren,
Tomas Akenine-Möller:
Exact and error-bounded approximate color buffer compression and decompression.
Graphics Hardware 2007: 41-48 |
| 7 |  | Tomas Akenine-Möller,
Jacob Munkberg,
Jon Hasselgren:
Stochastic rasterization using time-continuous triangles.
Graphics Hardware 2007: 7-16 |
| 6 |  | Henrik Malm,
Magnus Oskarsson,
Eric Warrant,
Petrik Clarberg,
Jon Hasselgren,
Calle Lejdfors:
Adaptive enhancement and noise reduction in very low light-level video.
ICCV 2007: 1-8 |
| 5 |  | Jon Hasselgren,
Tomas Akenine-Möller:
PCU: the programmable culling unit.
ACM Trans. Graph. 26(3): 92 (2007) |
| 4 |  | Jon Hasselgren,
Tomas Akenine-Möller:
Textured Shadow Volumes.
J. Graphics Tools 12(4): 59-72 (2007) |
| 2006 |
| 3 |  | Jon Hasselgren,
Tomas Akenine-Möller:
An Efficient Multi-View Rasterization Architecture.
Rendering Techniques 2006: 61-72 |
| 2 |  | Jacob Munkberg,
Petrik Clarberg,
Jon Hasselgren,
Tomas Akenine-Möller:
High dynamic range texture compression for graphics hardware.
ACM Trans. Graph. 25(3): 698-706 (2006) |
| 2005 |
| 1 |  | Jon Hasselgren,
Tomas Akenine-Möller,
Samuli Laine:
A Family of Inexpensive Sampling Schemes.
Comput. Graph. Forum 24(4): 843-848 (2005) |