 | 2011 |
| 11 |  | Sven Fuchs,
Angela Carpenter,
Meredith Carroll,
Kelly S. Hale:
A Hierarchical Adaptation Framework for Adaptive Training Systems.
HCI (20) 2011: 413-421 |
| 10 |  | Kay M. Stanney,
Kelly S. Hale:
Today's Competitive Objective: Augmenting Human Performance.
HCI (20) 2011: 628-635 |
| 9 |  | Kelly S. Hale,
Robert Breaux:
Enhancing Pilot Training with Advanced Measurement Techniques.
HCI (21) 2011: 540-545 |
| 8 |  | Matthew Johnston,
Angela Carpenter,
Kelly S. Hale:
Test-Retest Reliability of CogGauge: A Cognitive Assessment Tool for SpaceFlight.
HCI (21) 2011: 565-571 |
| 2009 |
| 7 |  | Adrienne Behneman,
Natalie Kintz,
Robin Johnson,
Chris Berka,
Kelly S. Hale,
Sven Fuchs,
Par Axelsson,
Angela Baskin:
Enhancing Text-Based Analysis Using Neurophysiological Measures.
HCI (16) 2009: 449-458 |
| 6 |  | Kay M. Stanney,
Kelly S. Hale,
David Jones:
Augmented Cognition Design Approaches for Treating Mild Traumatic Brain Injuries.
HCI (16) 2009: 800-809 |
| 5 |  | Charneta Samms,
David Jones,
Kelly S. Hale,
Diane Mitchell:
Harnessing the Power of Multiple Tools to Predict and Mitigate Mental Overload.
HCI (17) 2009: 279-288 |
| 2007 |
| 4 |  | Andrew J. Cowell,
Kelly S. Hale,
Chris Berka,
Sven Fuchs,
Angela Baskin,
David Jones,
Gene Davis,
Robin Johnson,
Robin Fatch:
Construction and Validation of a Neurophysio-technological Framework for Imagery Analysis.
HCI (2) 2007: 1096-1105 |
| 2004 |
| 3 |  | Kelly S. Hale,
Kay M. Stanney:
Deriving Haptic Design Guidelines from Human Physiological, Psychophysical, and Neurological Foundations.
IEEE Computer Graphics and Applications 24(2): 33-39 (2004) |
| 2 |  | Kay M. Stanney,
Shatha Samman,
Leah Reeves,
Kelly S. Hale,
Wendi Buff,
Clint A. Bowers,
Brian Goldiez,
Denise M. Nicholson,
Stephanie J. Lackey:
A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations.
Int. J. Hum. Comput. Interaction 17(2): 229-257 (2004) |
| 2003 |
| 1 |  | Kay M. Stanney,
Kelly S. Hale,
Isabelina Nahmens,
Robert S. Kennedy:
What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience.
Human Factors 45(3): 504-520 (2003) |