 | 2010 |
| 11 |  | Johan Hagelbäck,
Stefan J. Johansson,
Mike Preuss:
AI and computational intelligence for real-time strategy games.
CIG 2010: 1-4 |
| 10 |  | Johan Hagelbäck,
Stefan J. Johansson:
A study on human like characteristics in real time strategy games.
CIG 2010: 139-145 |
| 9 |  | Julian Togelius,
Mike Preuss,
Nicola Beume,
Simon Wessing,
Johan Hagelbäck,
Georgios N. Yannakakis:
Multiobjective exploration of the StarCraft map space.
CIG 2010: 265-272 |
| 2009 |
| 8 |  | Johan Hagelbäck,
Stefan J. Johansson:
A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario.
AIIDE 2009 |
| 7 |  | Johan Hagelbäck,
Stefan J. Johansson:
Measuring player experience on runtime dynamic difficulty scaling in an RTS game.
CIG 2009: 46-52 |
| 6 |  | Johan Hagelbäck,
Stefan J. Johansson:
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games.
Int. J. Computer Games Technology 2009: (2009) |
| 2008 |
| 5 |  | Johan Hagelbäck,
Stefan J. Johansson:
Using multi-agent potential fields in real-time strategy games.
AAMAS (2) 2008: 631-638 |
| 4 |  | Johan Hagelbäck,
Stefan J. Johansson:
Demonstration of multi-agent potential fields in real-time strategy games.
AAMAS (Demos) 2008: 1687-1688 |
| 3 |  | Johan Hagelbäck,
Stefan J. Johansson:
The Rise of Potential Fields in Real Time Strategy Bots.
AIIDE 2008 |
| 2 |  | Johan Hagelbäck,
Stefan J. Johansson:
Dealing with fog of war in a Real Time Strategy game environment.
CIG 2008: 55-62 |
| 2005 |
| 1 |  | Paul Davidsson,
Johan Hagelbäck,
Kenny Svensson:
Comparing approaches to predict transmembrane domains in protein sequences.
SAC 2005: 185-189 |