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Johan Hagelbäck Coauthor index pubzone.org

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DBLP keys2010
11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson, Mike Preuss: AI and computational intelligence for real-time strategy games. CIG 2010: 1-4
10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson: A study on human like characteristics in real time strategy games. CIG 2010: 139-145
9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJulian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis: Multiobjective exploration of the StarCraft map space. CIG 2010: 265-272
2009
8no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson: A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario. AIIDE 2009
7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson: Measuring player experience on runtime dynamic difficulty scaling in an RTS game. CIG 2009: 46-52
6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson: A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. Int. J. Computer Games Technology 2009: (2009)
2008
5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson: Using multi-agent potential fields in real-time strategy games. AAMAS (2) 2008: 631-638
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson: Demonstration of multi-agent potential fields in real-time strategy games. AAMAS (Demos) 2008: 1687-1688
3no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson: The Rise of Potential Fields in Real Time Strategy Bots. AIIDE 2008
2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJohan Hagelbäck, Stefan J. Johansson: Dealing with fog of war in a Real Time Strategy game environment. CIG 2008: 55-62
2005
1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLPaul Davidsson, Johan Hagelbäck, Kenny Svensson: Comparing approaches to predict transmembrane domains in protein sequences. SAC 2005: 185-189

Coauthor Index

1Nicola Beume [9]
2Paul Davidsson [1]
3Stefan J. Johansson [2] [3] [4] [5] [6] [7] [8] [10] [11]
4Mike Preuss (Mike Preuß) [9] [11]
5Kenny Svensson [1]
6Julian Togelius [9]
7Simon Wessing [9]
8Georgios N. Yannakakis [9]

Last update Thu May 31 18:55:10 2012 CET by the DBLP TeamThis material is Open Data Data released under the ODC-BY 1.0 license — See also our legal information page