 | 2011 |
| 10 |  | Agneta Gulz,
Magnus Haake,
Annika Silvervarg:
Extending a Teachable Agent with a Social Conversation Module - Effects on Student Experiences and Learning.
AIED 2011: 106-114 |
| 9 |  | Lena Pareto,
Tobias Arvemo,
Ylva Dahl,
Magnus Haake,
Agneta Gulz:
A Teachable-Agent Arithmetic Game's Effects on Mathematics Understanding, Attitude and Self-efficacy.
AIED 2011: 247-255 |
| 8 |  | Annika Silvervarg,
Lena Pareto,
Magnus Haake,
Thomas Strandberg,
Agneta Gulz:
An Educational Math Game with a Teachable Agent and a Social Chat.
AIED 2011: 626 |
| 7 |  | Magnus Haake,
Annika Silvervarg,
Betty Tärning,
Agneta Gulz:
Teaching Her, Him ... or Hir?
Challenges for a Cross-Cultural Study.
IVA 2011: 447-448 |
| 6 |  | Paulina Lindström,
Agneta Gulz,
Magnus Haake,
Björn Sjödén:
Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play.
J. Comp. Assisted Learning 27(1): 90-102 (2011) |
| 2009 |
| 5 |  | Magnus Haake,
Agneta Gulz:
A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective.
I. J. Artificial Intelligence in Education 19(1): 39-71 (2009) |
| 2008 |
| 4 |  | Magnus Haake,
Agneta Gulz:
Visual Stereotypes and Virtual Pedagogical Agents.
Educational Technology & Society 11(4): 1-15 (2008) |
| 2007 |
| 3 |  | Agneta Gulz,
Felix Ahlner,
Magnus Haake:
Visual Femininity and Masculinity in Synthetic Characters and Patterns of Affect.
ACII 2007: 654-665 |
| 2006 |
| 2 |  | Agneta Gulz,
Magnus Haake:
Virtual Pedagogical Agents: Naturalism vs. Stylization.
IVA 2006: 455 |
| 1 |  | Agneta Gulz,
Magnus Haake:
Design of animated pedagogical agents - A look at their look.
International Journal of Man-Machine Studies 64(4): 322-339 (2006) |