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| 2012 | ||
|---|---|---|
| 210 | Tanja Käser, Alberto Giovanni Busetto, Gian-Marco Baschera, Juliane Kohn, Karin Kucian, Michael von Aster, Markus H. Gross: Modelling and Optimizing the Process of Learning Mathematics. ITS 2012: 389-398 | |
| 2011 | ||
| 209 | Marcel Germann, Tiberiu Popa, Remo Ziegler, Richard Keiser, Markus H. Gross: Space-Time Body Pose Estimation in Uncontrolled Environments. 3DIMPVT 2011: 244-251 | |
| 208 | Gian-Marco Baschera, Alberto Giovanni Busetto, Severin Klingler, Joachim M. Buhmann, Markus H. Gross: Modeling Engagement Dynamics in Spelling Learning. AIED 2011: 31-38 | |
| 207 | Jeroen van Baar, Steven Poulakos, Wojciech Jarosz, Derek Nowrouzezahrai, Rasmus Tamstorf, Markus H. Gross: Perceptually-based compensation of light pollution in display systems. APGV 2011: 45-52 | |
| 206 | Yongzhe Wang, Nikolce Stefanoski, Manuel Lang, Alexander Hornung, Aljoscha Smolic, Markus H. Gross: Extending SVC by Content-adaptive Spatial Scalability. ICIP 2011: 3493-3496 | |
| 205 | Derek Nowrouzezahrai, Stefan Geiger, Kenny Mitchell, Robert W. Sumner, Wojciech Jarosz, Markus H. Gross: Light factorization for mixed-frequency shadows in augmented reality. ISMAR 2011: 173-179 | |
| 204 | A. Cengiz Öztireli, U. Uyumaz, Tiberiu Popa, Alla Sheffer, Markus H. Gross: 3D Modeling with a Symmetric Sketch. SBM 2011: 23-30 | |
| 203 | Oliver Wang, Manuel Lang, M. Frei, Alexander Hornung, Aljoscha Smolic, Markus H. Gross: StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps. SBM 2011: 47-54 | |
| 202 | Claudia Kuster, Tiberiu Popa, Christopher Zach, Craig Gotsman, Markus H. Gross: FreeCam: A Hybrid Camera System for Interactive Free-Viewpoint Video. VMV 2011: 17-24 | |
| 201 | Barbara Solenthaler, Peter Bucher, Nuttapong Chentanez, Matthias Müller, Markus H. Gross: SPH Based Shallow Water Simulation. VRIPHYS 2011: 39-46 | |
| 200 | Johannes Schmid, Martin Sebastian Senn, Markus H. Gross, Robert W. Sumner: OverCoat: an implicit canvas for 3D painting. ACM Trans. Graph. 30(4): 28 (2011) | |
| 199 | Sebastian Martin, Bernhard Thomaszewski, Eitan Grinspun, Markus H. Gross: Example-based elastic materials. ACM Trans. Graph. 30(4): 72 (2011) | |
| 198 | Thabo Beeler, Fabian Hahn, Derek Bradley, Bernd Bickel, Paul A. Beardsley, Craig Gotsman, Robert W. Sumner, Markus H. Gross: High-quality passive facial performance capture using anchor frames. ACM Trans. Graph. 30(4): 75 (2011) | |
| 197 | Barbara Solenthaler, Markus H. Gross: Two-scale particle simulation. ACM Trans. Graph. 30(4): 81 (2011) | |
| 196 | Simon Heinzle, Pierre Greisen, David Gallup, Christine Chen, Daniel Saner, Aljoscha Smolic, Andreas Burg, Wojciech Matusik, Markus H. Gross: Computational stereo camera system with programmable control loop. ACM Trans. Graph. 30(4): 94 (2011) | |
| 195 | Thomas Oskam, Alexander Hornung, Huw Bowles, Kenny Mitchell, Markus H. Gross: OSCAM - optimized stereoscopic camera control for interactive 3D. ACM Trans. Graph. 30(6): 189 (2011) | |
| 194 | Changil Kim, Alexander Hornung, Simon Heinzle, Wojciech Matusik, Markus H. Gross: Multi-perspective stereoscopy from light fields. ACM Trans. Graph. 30(6): 190 (2011) | |
| 193 | Pierre Greisen, Simon Heinzle, Markus H. Gross, Andreas Burg: An FPGA-based processing pipeline for high-definition stereo video. EURASIP J. Image and Video Processing 2011: 18 (2011) | |
| 2010 | ||
| 192 | Aljoscha Smolic, Yongzhe Wang, Nikolce Stefanoski, Manuel Lang, Alexander Hornung, Markus H. Gross: Non-linear warping and warp coding for content-adaptive prediction in advanced video coding applications. ICIP 2010: 4225-4228 | |
| 191 | Thomas Oskam, Robert W. Sumner, Nils Thürey, Markus H. Gross: Visibility Transition Planning for Dynamic Camera Control. MIG 2010: 325 | |
| 190 | Nils Thürey, Christopher Wojtan, Markus H. Gross, Greg Turk: A multiscale approach to mesh-based surface tension flows. ACM Trans. Graph. 29(4): (2010) | |
| 189 | Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hyunho Richard Lee, Hanspeter Pfister, Markus H. Gross, Wojciech Matusik: Design and fabrication of materials with desired deformation behavior. ACM Trans. Graph. 29(4): (2010) | |
| 188 | Thabo Beeler, Bernd Bickel, Paul A. Beardsley, Bob Sumner, Markus H. Gross: High-quality single-shot capture of facial geometry. ACM Trans. Graph. 29(4): (2010) | |
| 187 | Manuel Lang, Alexander Hornung, Oliver Wang, Steven Poulakos, Aljoscha Smolic, Markus H. Gross: Nonlinear disparity mapping for stereoscopic 3D. ACM Trans. Graph. 29(4): (2010) | |
| 186 | Christopher Wojtan, Nils Thürey, Markus H. Gross, Greg Turk: Physics-inspired topology changes for thin fluid features. ACM Trans. Graph. 29(4): (2010) | |
| 185 | Johannes Schmid, Robert W. Sumner, Huw Bowles, Markus H. Gross: Programmable motion effects. ACM Trans. Graph. 29(4): (2010) | |
| 184 | Sebastian Martin, Peter Kaufmann, Mario Botsch, Eitan Grinspun, Markus H. Gross: Unified simulation of elastic rods, shells, and solids. ACM Trans. Graph. 29(4): (2010) | |
| 183 | Wan-Yen Lo, Jeroen van Baar, Claude Knaus, Matthias Zwicker, Markus H. Gross: Stereoscopic 3D copy & paste. ACM Trans. Graph. 29(6): 147 (2010) | |
| 182 | A. Cengiz Öztireli, Marc Alexa, Markus H. Gross: Spectral sampling of manifolds. ACM Trans. Graph. 29(6): 168 (2010) | |
| 181 | Christian Regg, Szymon Rusinkiewicz, Wojciech Matusik, Markus H. Gross: Computational highlight holography. ACM Trans. Graph. 29(6): 170 (2010) | |
| 180 | Tobias Pfaff, Nils Thürey, Jonathan M. Cohen, Sarah Tariq, Markus H. Gross: Scalable fluid simulation using anisotropic turbulence particles. ACM Trans. Graph. 29(6): 174 (2010) | |
| 179 | Marcel Germann, Alexander Hornung, Richard Keiser, Remo Ziegler, Stephan Würmlin, Markus H. Gross: Articulated Billboards for Video-based Rendering. Comput. Graph. Forum 29(2): 585-594 (2010) | |
| 178 | Brian Whited, Gioacchino Noris, Maryann Simmons, Robert W. Sumner, Markus H. Gross, Jarek Rossignac: BetweenIT: An Interactive Tool for Tight Inbetweening. Comput. Graph. Forum 29(2): 605-614 (2010) | |
| 177 | Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, Tim Weyrich, Tomoyuki Nishita, Markus H. Gross: Motion Blur for EWA Surface Splatting. Comput. Graph. Forum 29(2): 733-742 (2010) | |
| 176 | Gian-Marco Baschera, Markus H. Gross: Poisson-Based Inference for Perturbation Models in Adaptive Spelling Training. I. J. Artificial Intelligence in Education 20(4): 333-360 (2010) | |
| 175 | Hyeon-Joong Kim, Bernd Bickel, Markus H. Gross, Soo-Mi Choi: Subsurface scattering using splat-based diffusion in point-based rendering. SCIENCE CHINA Information Sciences 53(5): 911-919 (2010) | |
| 2009 | ||
| 174 | Gian-Marco Baschera, Markus H. Gross: A Phoneme-Based Student Model for Adaptive Spelling Training. AIED 2009: 614-616 | |
| 173 | Thomas Oskam, Robert W. Sumner, Nils Thürey, Markus H. Gross: Visibility transition planning for dynamic camera control. Symposium on Computer Animation 2009: 55-65 | |
| 172 | Sebastian Martin, Christoph Huber, Peter Kaufmann, Markus H. Gross: Shape-Preserving Animation of Deformable Objects. VMV 2009: 65-72 | |
| 171 | Markus H. Gross: Light control and 3D video: building blocks for telepresence of the future. VRST 2009: 8 | |
| 170 | Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Wojciech Matusik, Hanspeter Pfister, Markus H. Gross: Capture and modeling of non-linear heterogeneous soft tissue. ACM Trans. Graph. 28(3): (2009) | |
| 169 | Christopher Wojtan, Nils Thürey, Markus H. Gross, Greg Turk: Deforming meshes that split and merge. ACM Trans. Graph. 28(3): (2009) | |
| 168 | Peter Kaufmann, Sebastian Martin, Mario Botsch, Eitan Grinspun, Markus H. Gross: Enrichment textures for detailed cutting of shells. ACM Trans. Graph. 28(3): (2009) | |
| 167 | Philipp Krähenbühl, Manuel Lang, Alexander Hornung, Markus H. Gross: A system for retargeting of streaming video. ACM Trans. Graph. 28(5): (2009) | |
| 166 | Tobias Pfaff, Nils Thürey, Andrew Selle, Markus H. Gross: Synthetic turbulence using artificial boundary layers. ACM Trans. Graph. 28(5): (2009) | |
| 165 | Basil Weber, Pascal Müller, Peter Wonka, Markus H. Gross: Interactive Geometric Simulation of 4D Cities. Comput. Graph. Forum 28(2): 481-492 (2009) | |
| 164 | A. Cengiz Öztireli, Gaël Guennebaud, Markus H. Gross: Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression. Comput. Graph. Forum 28(2): 493-501 (2009) | |
| 163 | Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, Markus H. Gross: Implicit Contact Handling for Deformable Objects. Comput. Graph. Forum 28(2): 559-568 (2009) | |
| 162 | Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus H. Gross: Flexible simulation of deformable models using discontinuous Galerkin FEM. Graphical Models 71(4): 153-167 (2009) | |
| 161 | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Splitting meshless deforming objects with explicit surface tracking. Graphical Models 71(6): 209-220 (2009) | |
| 2008 | ||
| 160 | Markus H. Gross, Doug L. James: Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2008, Dublin, Ireland, 2008 Eurographics Association 2008 | |
| 159 | Markus H. Gross, Heinrich Müller, Hans-Peter Seidel, Harry Shum: Visual Computing - Convergence of Computer Graphics and Computer Vision Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), Schloss Dagstuhl, Germany 2008 | |
| 158 | Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus H. Gross: A Hardware Processing Unit for Point Sets. Graphics Hardware 2008: 21-31 | |
| 157 | Simon Heinzle, Olivier Saurer, Sebastian Axmann, Diego Browarnik, Andreas Schmidt, Flavio Carbognani, Peter Luethi, Norbert Felber, Markus H. Gross: A transform, lighting and setup ASIC for surface splatting. ISCAS 2008: 2813-2816 | |
| 156 | Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus H. Gross: Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM. Symposium on Computer Animation 2008: 105-115 | |
| 155 | Bernd Bickel, Manuel Lang, Mario Botsch, Miguel A. Otaduy, Markus H. Gross: Pose-Space Animation and Transfer of Facial Details. Symposium on Computer Animation 2008: 57-66 | |
| 154 | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Fast Adaptive Shape Matching Deformations. Symposium on Computer Animation 2008: 87-94 | |
| 153 | Theodore Kim, Nils Thürey, Doug L. James, Markus H. Gross: Wavelet turbulence for fluid simulation. ACM Trans. Graph. 27(3): (2008) | |
| 152 | Remo Ziegler, Simone Croci, Markus H. Gross: Lighting and Occlusion in a Wave-Based Framework. Comput. Graph. Forum 27(2): 211-220 (2008) | |
| 151 | Gaël Guennebaud, Marcel Germann, Markus H. Gross: Dynamic Sampling and Rendering of Algebraic Point Set Surfaces. Comput. Graph. Forum 27(2): 653-662 (2008) | |
| 150 | Sebastian Martin, Peter Kaufmann, Mario Botsch, Martin Wicke, Markus H. Gross: Polyhedral Finite Elements Using Harmonic Basis Functions. Comput. Graph. Forum 27(5): 1521-1529 (2008) | |
| 149 | Roland Angst, Nils Thürey, Mario Botsch, Markus H. Gross: Robust and Efficient Wave Simulations on Deforming Meshes. Comput. Graph. Forum 27(7): 1895-1900 (2008) | |
| 148 | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Tight and efficient surface bounds in meshless animation. Computers & Graphics 32(2): 235-245 (2008) | |
| 2007 | ||
| 147 | Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin: Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223 | |
| 146 | Doo Young Kwon, Markus H. Gross: A Framework for 3D Spatial Gesture Design and Modeling Using a Wearable Input Device. ISWC 2007: 23-26 | |
| 145 | Nils Thürey, Matthias Müller-Fischer, Simon Schirm, Markus H. Gross: Real-time BreakingWaves for Shallow Water Simulations. Pacific Conference on Computer Graphics and Applications 2007: 39-46 | |
| 144 | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Efficient Bounds for Point-Based Animations. SPBG 2007: 57-64 | |
| 143 | Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross: Adaptive deformations with fast tight bounds. Symposium on Computer Animation 2007: 181-190 | |
| 142 | Nils Thürey, Filip Sadlo, Simon Schirm, Matthias Müller-Fischer, Markus H. Gross: Real-time simulations of bubbles and foam within a shallow water framework. Symposium on Computer Animation 2007: 191-198 | |
| 141 | Doo Young Kwon, Stephan Würmlin, Markus H. Gross: mCube - Towards a Versatile Gesture Input Device for Ubiquitous Computing Environments. UCS 2007: 228-239 | |
| 140 | Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus H. Gross: Balanced Hierarchies for Collision Detection between Fracturing Objects. VR 2007: 83-90 | |
| 139 | Markus H. Gross, Heinrich Müller, Hans-Peter Seidel, Harry Shum: 07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision. Visual Computing - Convergence of Computer Graphics and Computer Vision 2007 | |
| 138 | Markus H. Gross, Heinrich Müller, Hans-Peter Seidel, Harry Shum: 07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision. Visual Computing - Convergence of Computer Graphics and Computer Vision 2007 | |
| 137 | Miguel A. Otaduy, Markus H. Gross: Transparent Rendering of Tool Contact with Compliant Environments. WHC 2007: 225-230 | |
| 136 | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592 | |
| 135 | Gaël Guennebaud, Markus H. Gross: Algebraic point set surfaces. ACM Trans. Graph. 26(3): 23 (2007) | |
| 134 | Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross: Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007) | |
| 133 | Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus H. Gross, Wojciech Matusik, Jovan Popovic: Practical motion capture in everyday surroundings. ACM Trans. Graph. 26(3): 35 (2007) | |
| 132 | Tim Weyrich, Simon Heinzle, Timo Aila, Daniel Bernhard Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus H. Gross: A hardware architecture for surface splatting. ACM Trans. Graph. 26(3): 90 (2007) | |
| 131 | Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin: Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007) | |
| 130 | Mario Botsch, Mark Pauly, Martin Wicke, Markus H. Gross: Adaptive Space Deformations Based on Rigid Cells. Comput. Graph. Forum 26(3): 339-347 (2007) | |
| 129 | Martin Wicke, Mario Botsch, Markus H. Gross: A Finite Element Method on Convex Polyhedra. Comput. Graph. Forum 26(3): 355-364 (2007) | |
| 128 | Remo Ziegler, Simon Bucheli, Lukas Ahrenberg, Marcus A. Magnor, Markus H. Gross: A Bidirectional Light Field - Hologram Transform. Comput. Graph. Forum 26(3): 435-446 (2007) | |
| 127 | Michael Waschbüsch, Stephan Würmlin, Markus H. Gross: 3D Video Billboard Clouds. Comput. Graph. Forum 26(3): 561-569 (2007) | |
| 126 | Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fabio Ganovelli, Markus H. Gross: Texturing Internal Surfaces from a Few Cross Sections. Comput. Graph. Forum 26(3): 637-644 (2007) | |
| 125 | Daniel Cotting, Markus H. Gross: Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces. Comput. Graph. Forum 26(3): 685-694 (2007) | |
| 124 | Markus H. Gross, Christian Voegeli: A multimedia framework for effective language training. Computers & Graphics 31(5): 761-777 (2007) | |
| 123 | Seon-Min Rhee, Remo Ziegler, Jiyoung Park, Martin Naef, Markus H. Gross, Myoung-Hee Kim: Low-Cost Telepresence for Collaborative Virtual Environments. IEEE Trans. Vis. Comput. Graph. 13(1): 156-166 (2007) | |
| 122 | Remo Ziegler, Peter Kaufmann, Markus H. Gross: A Framework for Holographic Scene Representation and Image Synthesis. IEEE Trans. Vis. Comput. Graph. 13(2): 403-415 (2007) | |
| 121 | Daniel Cotting, Michael Waschbüsch, M. Duller, Markus H. Gross: WinSGL: synchronizing displays in parallel graphics using cost-effective software genlocking. Parallel Computing 33(6): 420-437 (2007) | |
| 120 | Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Markus H. Gross: Point-sampled 3D video of real-world scenes. Sig. Proc.: Image Comm. 22(2): 203-216 (2007) | |
| 2006 | ||
| 119 | Michael Waschbüsch, Daniel Cotting, M. Duller, Markus H. Gross: WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows . EGPGV 2006: 111-118 | |
| 118 | Martin Wicke, Philipp Hatt, Mark Pauly, Matthias Müller, Markus H. Gross: Versatile Virtual Materials Using Implicit Connectivity. SPBG 2006: 137-144 | |
| 117 | Christian Sigg, Tim Weyrich, Mario Botsch, Markus H. Gross: GPU-Based Ray-Casting of Quadratic Surfaces. SPBG 2006: 59-65 | |
| 116 | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Fast arbitrary splitting of deforming objects. Symposium on Computer Animation 2006: 63-72 | |
| 115 | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82 | |
| 114 | Mario Botsch, Mark Pauly, Markus H. Gross, Leif Kobbelt: PriMo: coupled prisms for intuitive surface modeling. Symposium on Geometry Processing 2006: 11-20 | |
| 113 | Daniel Cotting, Markus H. Gross: Interactive environment-aware display bubbles. UIST 2006: 245-254 | |
| 112 | Mark Pauly, Leif Kobbelt, Markus H. Gross: Point-based multiscale surface representation. ACM Trans. Graph. 25(2): 177-193 (2006) | |
| 111 | Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Bernd Bickel, Craig Donner, Chien Tu, Janet McAndless, Jinho Lee, Addy Ngan, Henrik Wann Jensen, Markus H. Gross: Analysis of human faces using a measurement-based skin reflectance model. ACM Trans. Graph. 25(3): 1013-1024 (2006) | |
| 110 | Markus H. Gross: Getting to the Point...? IEEE Computer Graphics and Applications 26(5): 96-99 (2006) | |
| 109 | Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno: blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 1: Konzept, Hardware und Videoverarbeitung. Informatik Spektrum 29(1): 39-47 (2006) | |
| 108 | Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno: blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 2: Kommunikation, Systemleistung und Anwendungen. Informatik Spektrum 29(2): 114-120 (2006) | |
| 107 | Michael Waschbüsch, Stephan Würmlin, Markus H. Gross: Interactive 3D video editing. The Visual Computer 22(9-11): 631-641 (2006) | |
| 2005 | ||
| 106 | Doo Young Kwon, Markus H. Gross: Combining body sensors and visual sensors for motion training. Advances in Computer Entertainment Technology 2005: 94-101 | |
| 105 | Oliver Staubli, Christian Sigg, Ronald Peikert, Markus H. Gross, Daniel Gubler: Volume rendering of smoke propagation CFD data. IEEE Visualization 2005: 43 | |
| 104 | Matthias Harders, Denis Steinemann, Markus H. Gross, Gábor Székely: A Hybrid Cutting Approach for Hysteroscopy Simulation. MICCAI (2) 2005: 567-574 | |
| 103 | Martin Wicke, Sandro Olibet, Markus H. Gross: Conversion of Point-Sampled Models to Textured Meshes. SPBG 2005: 119-124 | |
| 102 | Richard Keiser, Bart Adams, Dominique Gasser, Paolo Bazzi, Philip Dutré, Markus H. Gross: A Unified Lagrangian Approach to Solid-Fluid Animation. SPBG 2005: 125-133 | |
| 101 | Filip Sadlo, Tim Weyrich, Ronald Peikert, Markus H. Gross: A Practical Structured Light Acquisition System for Point-Based Geometry and Texture. SPBG 2005: 89-98 | |
| 100 | Matthias Müller, Barbara Solenthaler, Richard Keiser, Markus H. Gross: Particle-based fluid-fluid interaction. Symposium on Computer Animation 2005: 237-244 | |
| 99 | Mark Pauly, Niloy J. Mitra, Joachim Giesen, Markus H. Gross, Leonidas J. Guibas: Example-Based 3D Scan Completion. Symposium on Geometry Processing 2005: 23-32 | |
| 98 | Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross: Meshless deformations based on shape matching. ACM Trans. Graph. 24(3): 471-478 (2005) | |
| 97 | Mark Pauly, Richard Keiser, Bart Adams, Philip Dutré, Markus H. Gross, Leonidas J. Guibas: Meshless animation of fracturing solids. ACM Trans. Graph. 24(3): 957-964 (2005) | |
| 96 | Markus Hadwiger, Christian Sigg, Henning Scharsach, Katja Bühler, Markus H. Gross: Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces. Comput. Graph. Forum 24(3): 303-312 (2005) | |
| 95 | Martin Wicke, Denis Steinemann, Markus H. Gross: Efficient Animation of Point-Sampled Thin Shells. Comput. Graph. Forum 24(3): 667-676 (2005) | |
| 94 | Bart Adams, Richard Keiser, Mark Pauly, Leonidas J. Guibas, Markus H. Gross, Philip Dutré: Efficient Raytracing of Deforming Point-Sampled Surfaces. Comput. Graph. Forum 24(3): 677-684 (2005) | |
| 93 | Daniel Cotting, Henry Fuchs, Remo Ziegler, Markus H. Gross: Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control. Comput. Graph. Forum 24(3): 705-714 (2005) | |
| 92 | Martin Näf, Oliver G. Staadt, Markus H. Gross: Multimedia integration into the blue-c API. Computers & Graphics 29(1): 3-15 (2005) | |
| 91 | Tim Weyrich, Hanspeter Pfister, Markus H. Gross: Rendering Deformable Surface Reflectance Fields. IEEE Trans. Vis. Comput. Graph. 11(1): 48-58 (2005) | |
| 90 | Edouard Lamboray, Stephan Würmlin, Markus H. Gross: Data Streaming in Telepresence Environments. IEEE Trans. Vis. Comput. Graph. 11(6): 637-648 (2005) | |
| 89 | Christoph Niederberger, Markus H. Gross: Level-of-detail for cognitive real-time characters. The Visual Computer 21(3): 188-202 (2005) | |
| 88 | Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus H. Gross: Scalable 3D video of dynamic scenes. The Visual Computer 21(8-10): 629-638 (2005) | |
| 2004 | ||
| 87 | Markus H. Gross: Point Samples for Efficient 3D Processing and Content Creation. 3DPVT 2004: 742 | |
| 86 | Matthias Müller, Matthias Teschner, Markus H. Gross: Physically-Based Simulation of Objects Represented by Surface Meshes. Computer Graphics International 2004: 26-33 | |
| 85 | Christoph Niederberger, Dejan Radovic, Markus H. Gross: Generic Path Planning for Real-Time Applications. Computer Graphics International 2004: 299-306 | |
| 84 | Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross: A Versatile and Robust Model for Geometrically Complex Deformable Solids. Computer Graphics International 2004: 312-319 | |
| 83 | Matthias Müller, Markus H. Gross: Interactive Virtual Materials. Graphics Interface 2004: 239-246 | |
| 82 | Edouard Lamboray, Stephan Würmlin, Michael Waschbüsch, Markus H. Gross, Hanspeter Pfister: Unconstrained free-viewpoint video coding. ICIP 2004: 3261-3264 | |
| 81 | Daniel Cotting, Martin Näf, Markus H. Gross, Henry Fuchs: Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display. ISMAR 2004: 100-109 | |
| 80 | Andreas Butz, Markus H. Gross, Antonio Krüger: TUISTER: a tangible UI for hierarchical structures. IUI 2004: 223-225 | |
| 79 | Martin Wicke, Matthias Teschner, Markus H. Gross: CSG Tree Rendering for Point-Sampled Objects. Pacific Conference on Computer Graphics and Applications 2004: 160-168 | |
| 78 | Daniel Cotting, Tim Weyrich, Mark Pauly, Markus H. Gross: Robust Watermarking of Point-Sampled Geometry. SMI 2004: 233-242 | |
| 77 | Daniel Cotting, Tim Weyrich, Mark Pauly, Markus H. Gross: Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14). SMI 2004: 392 | |
| 76 | Richard Keiser, Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross: Contact Handling for Deformable Point-Based Objects. VMV 2004: 315-322 | |
| 75 | Bruno Heidelberger, Matthias Teschner, Richard Keiser, Matthias Müller, Markus H. Gross: Consistent penetration depth estimation for deformable collision response. VMV 2004: 339-346 | |
| 74 | Edouard Lamboray, Stephan Würmlin, Markus H. Gross: Colorplate: Real-Time Streaming of Point-Based 3D Video. VR 2004: 281 | |
| 73 | Edouard Lamboray, Stephan Würmlin, Markus H. Gross: Real-Time Streaming of Point-Based 3D Video. VR 2004: 91-98 | |
| 72 | Martin Naef, Oliver G. Staadt, Markus H. Gross: blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence. VRCAI 2004: 11-18 | |
| 71 | Bruno Heidelberger, Matthias Teschner, Markus H. Gross: Detection of Collisions and Self-collisions Using Image-space Techniques. WSCG 2004: 145-152 | |
| 70 | Stephan Würmlin, Edouard Lamboray, Markus H. Gross: 3D video fragments: dynamic point samples for real-time free-viewpoint video. Computers & Graphics 28(1): 3-14 (2004) | |
| 69 | Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross: A state machine for real-time cutting of tetrahedral meshes. Graphical Models 66(6): 398-417 (2004) | |
| 68 | Hanspeter Pfister, Markus H. Gross: Point-Based Computer Graphics. IEEE Computer Graphics and Applications 24(4): 22-23 (2004) | |
| 67 | Matthias Müller, Simon Schirm, Matthias Teschner, Bruno Heidelberger, Markus H. Gross: Interaction of fluids with deformable solids. Journal of Visualization and Computer Animation 15(3-4): 159-171 (2004) | |
| 2003 | ||
| 66 | Christian Sigg, Ronald Peikert, Markus H. Gross: Signed Distance Transform Using Graphics Hardware. IEEE Visualization 2003: 83-90 | |
| 65 | Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross: A State Machine for Real-Time Cutting of Tetrahedral Meshes. Pacific Conference on Computer Graphics and Applications 2003: 377- | |
| 64 | Silke Lang, Martin Näf, Markus H. Gross, Ludger Hovestadt: IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience. VMV 2003: 3-10 | |
| 63 | Bruno Heidelberger, Matthias Teschner, Markus H. Gross: Real-Time Volumetric Intersections of Deforming Objects. VMV 2003: 461-468 | |
| 62 | Matthias Teschner, Bruno Heidelberger, Matthias Müller, Danat Pomerantes, Markus H. Gross: Optimized Spatial Hashing for Collision Detection of Deformable Objects. VMV 2003: 47-54 | |
| 61 | Martin Näf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross: The blue-c Distributed Scene Graph. VR 2003: 275-276 | |
| 60 | Markus H. Gross: Efficient 3D Content Creation using Point Sampled Geometry. VVG 2003: 239 | |
| 59 | Ming C. Hao, Umeshwar Dayal, Daniel Cotting, Thomas Holenstein, Markus H. Gross: Accelerated Force Computation for Physics-Based Information Visualization. VisSym 2003 | |
| 58 | Mark Pauly, Richard Keiser, Leif Kobbelt, Markus H. Gross: Shape modeling with point-sampled geometry. ACM Trans. Graph. 22(3): 641-650 (2003) | |
| 57 | Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno, Andreas M. Kunz, Esther Koller-Meier, Tomás Svoboda, Luc J. Van Gool, Silke Lang, Kai Strehlke, Andrew Vande Moere, Oliver G. Staadt: blue-c: a spatially immersive display and 3D video portal for telepresence. ACM Trans. Graph. 22(3): 819-827 (2003) | |
| 56 | Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross: 3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video. Comput. Graph. Forum 22(2): 181-194 (2003) | |
| 55 | Mark Pauly, Richard Keiser, Markus H. Gross: Multi-scale Feature Extraction on Point-sampled Surfaces. Comput. Graph. Forum 22(3): 281-290 (2003) | |
| 54 | Christoph Niederberger, Markus H. Gross: Hierarchical and Heterogenous Reactive Agents for Real-Time Applications. Comput. Graph. Forum 22(3): 323-332 (2003) | |
| 53 | Edouard Lamboray, Aaron Zollinger, Oliver G. Staadt, Markus H. Gross: Interactive multimedia streams in distributed applications. Computers & Graphics 27(5): 735-745 (2003) | |
| 2002 | ||
| 52 | Mark Pauly, Markus H. Gross, Leif Kobbelt: Efficient Simplification of Point-Sampled Surfaces. IEEE Visualization 2002: 163-170 | |
| 51 | Reto Lütolf, Bernt Schiele, Markus H. Gross: The Light Field Oracle. Pacific Conference on Computer Graphics and Applications 2002: 116-126 | |
| 50 | Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross: 3D Video Recorder. Pacific Conference on Computer Graphics and Applications 2002: 325-334 | |
| 49 | Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross: Pointshop 3D: an interactive system for point-based surface editing. SIGGRAPH 2002: 322-329 | |
| 48 | Martin Näf, Oliver G. Staadt, Markus H. Gross: Spatialized audio rendering for immersive virtual environments. VRST 2002: 65-72 | |
| 47 | Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross: Pointshop 3D: an interactive system for point-based surface editing. ACM Trans. Graph. 21(3): 322-329 (2002) | |
| 46 | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross: EWA Splatting. IEEE Trans. Vis. Comput. Graph. 8(3): 223-238 (2002) | |
| 2001 | ||
| 45 | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross: EWA Volume Splatting. IEEE Visualization 2001 | |
| 44 | Andreas Hubeli, Markus H. Gross: Multiresolution Feature Extraction from Unstructured Meshes. IEEE Visualization 2001 | |
| 43 | Markus H. Gross: Processing and Rendering of Point Sampled Geometry. Pacific Conference on Computer Graphics and Applications 2001: 210-211 | |
| 42 | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross: Surface splatting. SIGGRAPH 2001: 371-378 | |
| 41 | Mark Pauly, Markus H. Gross: Spectral processing of point-sampled geometry. SIGGRAPH 2001: 379-386 | |
| 40 | S. H. Martin Roth, Patrick Diezi, Markus H. Gross: Raytracing Triangular Bézier Patches. Comput. Graph. Forum 20(3): 422-432 (2001) | |
| 39 | Andreas Hubeli, Markus H. Gross: Multiresolution Methods for Nonmanifold Models. IEEE Trans. Vis. Comput. Graph. 7(3): 207-221 (2001) | |
| 2000 | ||
| 38 | Andreas Hubeli, Markus H. Gross: Fairing of non-manifolds for visualization. IEEE Visualization 2000: 407-414 | |
| 37 | T. C. Sprenger, R. Brunella, Markus H. Gross: H-BLOB: a hierarchical visual clustering method using implicit surfaces. IEEE Visualization 2000: 61-68 | |
| 36 | Daniel Bielser, Markus H. Gross: Interactive Simulation of Surgical Cuts. Pacific Conference on Computer Graphics and Applications 2000: 116-125 | |
| 35 | S. H. Martin Roth, Patrick Diezi, Markus H. Gross: Triangular Bézier Clippin. Pacific Conference on Computer Graphics and Applications 2000: 413-414 | |
| 34 | Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross: Surfels: surface elements as rendering primitives. SIGGRAPH 2000: 335-342 | |
| 33 | A. Dreger, Markus H. Gross, J. Schlegel: Construction of multiresolution triangular B-spline surfaces using hexagonal filters. The Visual Computer 16(6): 339-356 (2000) | |
| 1999 | ||
| 32 | David S. Ebert, Markus H. Gross, Bernd Hamann: IEEE Visualization 1999, 24-29 October 1999, San Francisco, CA, USA, Proceedings. IEEE Computer Society and ACM 1999 | |
| 31 | Daniel Bielser, Volker A. Maiwald, Markus H. Gross: Interactive Cuts through 3-Dimensional Soft Tissue. Comput. Graph. Forum 18(3): 31-38 (1999) | |
| 30 | Markus H. Gross, Lars Lippert, Oliver G. Staadt: Compression methods for visualization. Future Generation Comp. Syst. 15(1): 11-29 (1999) | |
| 1998 | ||
| 29 | A. Dreger, Markus H. Gross, J. Schlegel: Multiresolution Triangular B-Spline Surfaces. Computer Graphics International 1998: 166-177 | |
| 28 | Oliver G. Staadt, Markus H. Gross: Progressive tetrahedralizations. IEEE Visualization 1998: 397-402 | |
| 27 | T. C. Sprenger, Markus H. Gross, Daniel Bielser, T. Strasser: IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java. INFOVIS 1998: 79-86 | |
| 26 | S. H. Martin Roth, Markus H. Gross, Silvio Turello, Friedrich R. Carls: A Bernstein-Bézier Based Approach to Soft Tissue Simulation. Comput. Graph. Forum 17(3): 285-294 (1998) | |
| 25 | Rolf M. Koch, Markus H. Gross, Albert Bosshard: Emotion Editing using Finite Elements. Comput. Graph. Forum 17(3): 295-302 (1998) | |
| 1997 | ||
| 24 | Oliver G. Staadt, Markus H. Gross, Roger Weber: Multiresolution compression and reconstruction. IEEE Visualization 1997: 337-346 | |
| 23 | Markus H. Gross, T. C. Sprenger, J. Finger: Visualizing Information on a Sphere. INFOVIS 1997: 11-16 | |
| 22 | Markus H. Gross, David Kleiner: Wiener Splines. Scientific Visualization 1997: 83-94 | |
| 21 | Lars Lippert, Markus H. Gross, C. Kurmann: Compression Domain Volume Rendering for Distributed Environments. Comput. Graph. Forum 16(3): 95-108 (1997) | |
| 20 | Markus H. Gross, Lars Lippert, R. Dittrich, S. Häring: Two methods for wavelet-based volume rendering. Computers & Graphics 21(2): 237-252 (1997) | |
| 1996 | ||
| 19 | Rolf M. Koch, Markus H. Gross, Friedrich R. Carls, Daniel F. von Büren, George Fankhauser, Yoav I. H. Parish: Simulating Facial Surgery Using Finite Element Models. SIGGRAPH 1996: 421-428 | |
| 18 | Markus H. Gross, Oliver G. Staadt, Roger Gatti: Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures. IEEE Trans. Vis. Comput. Graph. 2(2): 130-143 (1996) | |
| 17 | Joaquim S. Madeira, André Stork, Markus H. Gross: An approach to computer-supported cartooning. The Visual Computer 12(1): 1-17 (1996) | |
| 1995 | ||
| 16 | Oliver G. Staadt, Markus H. Gross, Roger Gatti: Fast Multiresolution Surface Meshing. IEEE Visualization 1995: 135-142 | |
| 15 | Lars Lippert, Markus H. Gross: Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. Comput. Graph. Forum 14(3): 431-444 (1995) | |
| 14 | Markus H. Gross, Lars Lippert, A. Dreger, Rolf M. Koch: A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials. Computers & Graphics 19(1): 47-62 (1995) | |
| 13 | Markus H. Gross, Rolf M. Koch: Visualization of Multidimensional Shape and Texture Features in Laser Range Data Using Complex-Valued Gabor Wavelets. IEEE Trans. Vis. Comput. Graph. 1(1): 44-59 (1995) | |
| 1994 | ||
| 12 | Markus H. Gross: Visual computing - the integration of computer graphics, visual perception and imaging. Springer 1994: I-XV, 1-334 | |
| 11 | Markus H. Gross, Rolf M. Koch, Lars Lippert, A. Dreger: Multiscale Image Texture Analysis in Wavelet Spaces. ICIP (3) 1994: 412-416 | |
| 10 | Markus H. Gross: Integrated Volume Rendering and Data Analysis in Wavelet Spaces. Scientific Visualization 1994: 149-177 | |
| 1993 | ||
| 9 | Markus H. Gross, Frank Seibert: Visualization of multidimensional image data sets using a neural network. The Visual Computer 10(3): 145-159 (1993) | |
| 1992 | ||
| 8 | Markus H. Gross: Image analysis for advertisement purposes: A computational model of visual perception. Computers & Graphics 16(2): 213-221 (1992) | |
| 1991 | ||
| 7 | Markus H. Gross, Frank Seibert: Multispektralklassifikation von Fernerkundungsdaten mittels Neuronaler Netze. DAGM-Symposium 1991: 88-93 | |
| 6 | Markus H. Gross, Volker Kühn: Integrating Simulation and Visualization for Environmental Analysis. Informatik für den Umweltschutz 1991: 385-397 | |
| 5 | Markus H. Gross, Frank Seibert: Neural network image analysis for environmental protection. Visualisierung von Umweltdaten 1991: 31-43 | |
| 4 | Markus H. Gross: The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology. Computers & Graphics 15(3): 407-415 (1991) | |
| 1990 | ||
| 3 | Markus H. Gross: Ein integriertes Visualisierungs- und Simulationssystem für den Umweltbereich. Informatik für den Umweltschutz 1990: 808-817 | |
| 2 | Markus H. Gross: Effiziente Visualisierungstechniken für den Umweltschutz. Visualisierung von Umweltdaten 1990: 63-75 | |
| 1989 | ||
| 1 | Markus H. Gross: Sichtbarkeit von Freileitungen - erster Einsatz der graphischen Datenverarbeitung und Bildanalyse. Universität Saarbrücken 1989: I-V, 1-180 | |
Colors in the list of coauthors
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