 | 2011 |
| 26 |  | Dimokritos Stamatakis,
Dimitris Grammenos,
Kostas Magoutis:
Real-Time Analysis of Localization Data Streams for Ambient Intelligence Environments.
AmI 2011: 92-97 |
| 25 |  | Thomas Westin,
Kevin Bierre,
Dimitris Grammenos,
Michelle Hinn:
Advances in Game Accessibility from 2005 to 2010.
HCI (6) 2011: 400-409 |
| 24 |  | Dimitris Grammenos,
Xenophon Zabulis,
Damien Michel,
Thomas Sarmis,
Giannis Georgalis,
Konstantinos Tzevanidis,
Antonis A. Argyros,
Constantine Stephanidis:
Design and Development of Four Prototype Interactive Edutainment Exhibits for Museums.
HCI (7) 2011: 173-182 |
| 23 |  | Xenophon Zabulis,
Panayotis Koutlemanis,
Haris Baltzakis,
Dimitris Grammenos:
Multiview 3D Pose Estimation of a Wand for Human-Computer Interaction.
ISVC (2) 2011: 104-115 |
| 22 |  | Dimitris Grammenos,
Damien Michel,
Xenophon Zabulis,
Antonis A. Argyros:
PaperView: augmenting physical surfaces with location-aware digital information.
Tangible and Embedded Interaction 2011: 57-60 |
| 21 |  | Xenophon Zabulis,
Dimitris Grammenos,
Antonis A. Argyros,
Michalis Sifakis,
Constantine Stephanidis:
Macedonia: From Fragments to Pixels.
ERCIM News 2011(86): (2011) |
| 2010 |
| 20 |  | Dimitris Grammenos,
Yannis Georgalis,
Nikolaos Kazepis,
Giannis Drossis,
Nikolaos Ftylitakis:
The booTable experience: iterative design and prototyping of an alternative interactive tabletop.
Conference on Designing Interactive Systems 2010: 272-281 |
| 19 |  | Xenophon Zabulis,
Thomas Sarmis,
Konstantinos Tzevanidis,
Panayotis Koutlemanis,
Dimitris Grammenos,
Antonis A. Argyros:
A Platform for Monitoring Aspects of Human Presence in Real-Time.
ISVC (2) 2010: 584-595 |
| 18 |  | Xenophon Zabulis,
Dimitris Grammenos,
Thomas Sarmis,
Konstantinos Tzevanidis,
Antonis A. Argyros:
Exploration of Large-scale Museum Artifacts through Non-instrumented, Location-based, Multi-user Interaction.
VAST 2010: 155-162 |
| 2009 |
| 17 |  | Dimitris Grammenos,
Yannis Georgalis,
Nikolaos Partarakis,
Xenophon Zabulis,
Thomas Sarmis,
Sokratis Kartakis,
Panagiotis Tourlakis,
Antonis A. Argyros,
Constantine Stephanidis:
Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator.
HCI (3) 2009: 397-406 |
| 16 |  | Yannis Georgalis,
Dimitris Grammenos,
Constantine Stephanidis:
Middleware for Ambient Intelligence Environments: Reviewing Requirements and Communication Technologies.
HCI (6) 2009: 168-177 |
| 15 |  | Dimitris Grammenos,
Anthony Savidis,
Constantine Stephanidis:
Designing universally accessible games.
Computers in Entertainment 7(1): (2009) |
| 14 |  | Dimitris Grammenos:
Feature - The ambient mirror: creating a digital self-image through pervasive technologies.
Interactions 16(2): 46-50 (2009) |
| 2008 |
| 13 |  | Dimitris Grammenos:
Game over: learning by dying.
CHI 2008: 1443-1452 |
| 12 |  | Dimitris Grammenos,
Sokratis Kartakis,
Ilia Adami,
Constantine Stephanidis:
CAMILE: Controlling AmI Lights Easily.
PETRA 2008: 35 |
| 11 |  | Anthony Savidis,
Manolis Zidianakis,
Nikolaos Kazepis,
Stephanos Dubulakis,
Dimitris Grammenos,
Constantine Stephanidis:
An Integrated Platform for the Management of Mobile Location-Aware Information Systems.
Pervasive 2008: 128-145 |
| 2007 |
| 10 |  | Dimitris Grammenos,
Anthony Savidis,
Yannis Georgalis,
Themistoklis Bourdenas,
Constantine Stephanidis:
Dual educational electronic textbooks: the starlight platform.
ASSETS 2007: 107-114 |
| 9 |  | Constantine Stephanidis,
Margherita Antona,
Dimitris Grammenos:
Universal Access Issues in an Ambient Intelligence Research Facility.
HCI (6) 2007: 208-217 |
| 8 |  | Dimitris Grammenos,
Anthony Savidis,
Constantine Stephanidis:
Unified Design of Universally Accessible Games.
HCI (7) 2007: 607-616 |
| 7 |  | Anthony Savidis,
Dimitris Grammenos,
Constantine Stephanidis:
Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties.
Universal Access in the Information Society 5(4): 401-419 (2007) |
| 2006 |
| 6 |  | Dimitris Grammenos,
Anthony Savidis,
Yannis Georgalis,
Constantine Stephanidis:
Access Invaders: Developing a Universally Accessible Action Game.
ICCHP 2006: 388-395 |
| 5 |  | Dimitris Grammenos,
Alexandros Mourouzis,
Constantine Stephanidis:
Virtual prints: Augmenting virtual environments with interactive personal marks.
International Journal of Man-Machine Studies 64(3): 221-239 (2006) |
| 4 |  | Anthony Savidis,
Dimitris Grammenos,
Constantine Stephanidis:
Developing inclusive e-learning systems.
Universal Access in the Information Society 5(1): 51-72 (2006) |
| 2000 |
| 3 |  | Dimitris Grammenos,
Demosthenes Akoumianakis,
Constantine Stephanidis:
Integrated support for working with guidelines: the Sherlock guideline management system.
Interacting with Computers 12(3): 281-311 (2000) |
| 1999 |
| 2 |  | Constantine Stephanidis,
Dimitris Grammenos,
Demosthenes Akoumianakis:
Embedding HCI guideline input to iterative user interface development.
HCI (1) 1999: 978-982 |
| 1998 |
| 1 |  | Dimitris Grammenos,
Demosthenes Akoumianakis,
Constantine Stephanidis:
Support for Iterative User Interface Prototyping: The Sherlock Guideline Management System.
EHCI 1998: 299-317 |