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| 2012 | ||
|---|---|---|
| 65 | Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Zi Ye, Quentin Bellay, Md Ameer Hamza, Cheryl Savery, Tadeusz Stach: Design of an exergaming station for children with cerebral palsy. CHI 2012: 2619-2628 | |
| 64 | Ruven Brooks, T. C. Nicholas Graham, Jeffrey Nichols, Philippe A. Palanque, Fabio Paternò: Invited engineering community SIG: the role of engineering work in CHI. CHI Extended Abstracts 2012: 1205-1208 | |
| 63 | Banani Roy, T. C. Nicholas Graham, Carl Gutwin: DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware. CSCW 2012: 1287-1296 | |
| 62 | James R. Wallace, Joseph A. Pape, Yu-Ling Betty Chang, Phillip J. McClelland, T. C. Nicholas Graham, Stacey D. Scott, Mark S. Hancock: Exploring automation in digital tabletop board game. CSCW (Companion) 2012: 231-234 | |
| 61 | T. C. Nicholas Graham, Quentin Bellay, Irina Schumann, Amir Sepasi: Toward game orchestration: tangible manipulation of in-game experiences. Tangible and Embedded Interaction 2012: 187-188 | |
| 2011 | ||
| 60 | Pedro F. Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, Marco Winckler: Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I Springer 2011 | |
| 59 | Pedro Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, Marco Winckler: Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part II Springer 2011 | |
| 58 | Pedro Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, Marco Winckler: Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part III Springer 2011 | |
| 57 | Pedro Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, Marco Winckler: Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part IV Springer 2011 | |
| 56 | Júnia Coutinho Anacleto, Sidney Fels, T. C. Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley: Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings Springer 2011 | |
| 55 | Jason Kurczak, T. C. Nicholas Graham, Claire Joly, Regan L. Mandryk: Hearing is believing: evaluating ambient audio for location-based games. Advances in Computer Entertainment Technology 2011: 32 | |
| 54 | Carl Gutwin, Michael Lippold, T. C. Nicholas Graham: Real-time groupware in the browser: testing the performance of web-based networking. CSCW 2011: 167-176 | |
| 53 | Cheryl Savery, T. C. Nicholas Graham: It's about time: confronting latency in the development of groupware systems. CSCW 2011: 177-186 | |
| 52 | Jason Kurczak, T. C. Nicholas Graham: TREC: platform-neutral input for mobile augmented reality applications. EICS 2011: 283-288 | |
| 51 | Tadeusz Stach, T. C. Nicholas Graham: Exploring Haptic Feedback in Exergames. INTERACT (2) 2011: 18-35 | |
| 50 | T. C. Nicholas Graham, Emmanuel Dubois, Christophe Bortolaso, Christopher Wolfe: Scenarchitectures: The Use of Domain-Specific Architectures to Bridge Design and Implementation. INTERACT (2) 2011: 341-358 | |
| 49 | Cheryl Savery, T. C. Nicholas Graham: What + when = how: The timelines approach to consistency in networked games. NETGAMES 2011: 1-2 | |
| 2010 | ||
| 48 | Carl Gutwin, T. C. Nicholas Graham, Christopher Wolfe, Nelson Wong, Brian de Alwis: Gone but not forgotten: designing for disconnection in synchronous groupware. CSCW 2010: 179-188 | |
| 47 | Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin: The human factors of consistency maintenance in multiplayer computer games. GROUP 2010: 187-196 | |
| 46 | Christopher Wolfe, T. C. Nicholas Graham, Joseph A. Pape: Seeing through the fog: an algorithm for fast and accurate touch detection in optical tabletop surfaces. ITS 2010: 73-82 | |
| 45 | Christopher Wolfe, J. David Smith, W. Greg Phillips, T. C. Nicholas Graham: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality. The Engineering of Mixed Reality Systems 2010: 293-312 | |
| 2009 | ||
| 44 | T. C. Nicholas Graham, Gaëlle Calvary, Philip D. Gray: Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , EICS 2009, Pittsburgh, PA, USA, July 15-17, 2009 ACM 2009 | |
| 43 | Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz: Classifying input for active games. Advances in Computer Entertainment Technology 2009: 379-382 | |
| 42 | Christopher Wolfe, T. C. Nicholas Graham, W. Greg Phillips, Banani Roy: Fiia: user-centered development of adaptive groupware systems. EICS 2009: 275-284 | |
| 41 | Xiao Feng Qiu, T. C. Nicholas Graham: Flexible and efficient platform modeling for distributed interactive systems. EICS 2009: 29-34 | |
| 40 | Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes: Heart rate control of exercise video games. Graphics Interface 2009: 125-132 | |
| 39 | Christopher Wolfe, T. C. Nicholas Graham, W. Greg Phillips: An Incremental Algorithm for High-Performance Runtime Model Consistency. MoDELS 2009: 357-371 | |
| 2008 | ||
| 38 | T. C. Nicholas Graham, Philippe A. Palanque: Interactive Systems. Design, Specification, and Verification, 15th International Workshop, DSV-IS 2008, Kingston, Canada, July 16-18, 2008, Revised Papers Springer 2008 | |
| 37 | Banani Roy, T. C. Nicholas Graham: An Iterative Framework for Software Architecture Recovery: An Experience Report. ECSA 2008: 210-224 | |
| 36 | Christopher Wolfe, J. David Smith, T. C. Nicholas Graham: A low-cost infrastructure for tabletop games. Future Play 2008: 145-151 | |
| 35 | Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham: Experience in the design and development of a game based on head-tracking input. Future Play 2008: 236-239 | |
| 34 | Barry Long, Jürgen Dingel, T. C. Nicholas Graham: Experience applying the SPIN model checker to an industrial telecommunications system. ICSE 2008: 693-702 | |
| 2007 | ||
| 33 | James Wu, T. C. Nicholas Graham: Toward Quality-Centered Design of Groupware Architectures. EHCI/DS-VIS 2007: 339-355 | |
| 32 | Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle: Beyond the lan: techniques from network games for improving groupware performance. GROUP 2007: 291-300 | |
| 31 | T. C. Nicholas Graham, Rick Kazman, Chris Walmsley: Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs. ICSE 2007: 519-528 | |
| 30 | J. David Smith, T. C. Nicholas Graham, David Holman, Jan Borchers: Low-Cost Malleable Surfaces with Multi-Touch Pressure Sensitivity. Tabletop 2007: 205-208 | |
| 2006 | ||
| 29 | J. David Smith, T. C. Nicholas Graham: Use of eye movements for video game control. Advances in Computer Entertainment Technology 2006: 20 | |
| 28 | T. C. Nicholas Graham, Will Roberts: Toward Quality-Driven Development of 3D Computer Games. DSV-IS 2006: 248-261 | |
| 27 | T. C. Nicholas Graham, Paul Curzon, Gavin Doherty, Philippe A. Palanque, Richard Potter, Christopher Roast, Shamus P. Smith: Usability and Computer Games: Working Group Report. DSV-IS 2006: 265-268 | |
| 26 | Robert D. S. Fletcher, T. C. Nicholas Graham, Christopher Wolfe: Plug-replaceable consistency maintenance for multiplayer games. NETGAMES 2006: 34 | |
| 2005 | ||
| 25 | W. Greg Phillips, T. C. Nicholas Graham, Christopher Wolfe: A Calculus for the Refinement and Evolution of Multi-user Mobile Applications. DSV-IS 2005: 137-148 | |
| 2004 | ||
| 24 | James Wu, T. C. Nicholas Graham: The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design. EHCI/DS-VIS 2004: 363-382 | |
| 2003 | ||
| 23 | Christopher J. Turner, T. C. Nicholas Graham, Christopher Wolfe, Julian Ball, David Holman, Hugh D. Stewart, Arthur G. Ryman: Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations. ASE 2003: 271-276 | |
| 22 | Baha Jabarin, T. C. Nicholas Graham: Architectures for Widget-Level Plasticity. DSV-IS 2003: 124-138 | |
| 21 | W. Greg Phillips, T. C. Nicholas Graham: Workspaces: A Multi-level Architectural Style for Synchronous Groupware. DSV-IS 2003: 92-106 | |
| 20 | James Wu, T. C. Nicholas Graham, Paul W. Smith: A Study of Collaboration in Software Design. ISESE 2003: 304-315 | |
| 2000 | ||
| 19 | Timothy N. Wright, T. C. Nicholas Graham, Tore Urnes: Specifying Temporal Behaviour in Software Architectures for Groupware Systems. DSV-IS 2000: 1-17 | |
| 18 | Gary E. Anderson, T. C. Nicholas Graham, Timothy N. Wright: Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems. ICSE 2000: 252-261 | |
| 17 | T. C. Nicholas Graham, Leon Watts, Gaëlle Calvary, Joëlle Coutaz, Emmanuel Dubois, Laurence Nigay: A Dimension Space for the Design of Interactive Systems within their Physical Environments. Symposium on Designing Interactive Systems 2000: 406-416 | |
| 1999 | ||
| 16 | Tore Urnes, T. C. Nicholas Graham: Flexibility Mapping Synchronous Groupware Architectures to Distributed Implementations. DSV-IS 1999: 133-147 | |
| 1998 | ||
| 15 | Judy Brown, T. C. Nicholas Graham, Timothy N. Wright: The Vista Environment for the Coevolutionary Design of User Interfaces. CHI 1998: 376-383 | |
| 14 | T. C. Nicholas Graham, John C. Grundy: External Requirements of Groupware Development Tools. EHCI 1998: 363-376 | |
| 1997 | ||
| 13 | T. C. Nicholas Graham, Tore Urnes: Integrating Support for Temporal Media into an Architecture for Graphical User Interfaces. ICSE 1997: 172-182 | |
| 12 | T. C. Nicholas Graham: GroupScape: Integrating Synchronous Groupware and the World Wide Web. INTERACT 1997: 547-554 | |
| 1996 | ||
| 11 | T. C. Nicholas Graham, Tore Urnes, Roy Nejabi: Efficient Distributed Implementation of Semi-Replicated Synchronous Groupware. ACM Symposium on User Interface Software and Technology 1996: 1-10 | |
| 10 | T. C. Nicholas Graham, Tore Urnes: Linguistic Support for the Evolutionary Design of Software Architectures. ICSE 1996: 418-427 | |
| 9 | T. C. Nicholas Graham: A Method for The Formal Testing of Program Visualization Tools. WPC 1996: 45-54 | |
| 8 | T. C. Nicholas Graham, Catherine A. Morton, Tore Urnes: ClockWorks: Visual Programming of Component-Based Software Architectures. J. Vis. Lang. Comput. 7(2): 175-196 (1996) | |
| 1992 | ||
| 7 | T. C. Nicholas Graham, Tore Urnes: Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications. CSCW 1992: 59-66 | |
| 6 | James R. Cordy, T. C. Nicholas Graham: GVL: Visual specification of graphical output. J. Vis. Lang. Comput. 3(1): 25-47 (1992) | |
| 5 | T. C. Nicholas Graham, Gerd Kock: Domesticating Imperative Constructs for a Functional World. Structured Programming 13(2): 75-88 (1992) | |
| 1991 | ||
| 4 | T. C. Nicholas Graham: Temporal Constraint Functional Programming: A Declarative Framework for Concurrency and Interaction. Declarative Programming 1991: 83-100 | |
| 3 | T. C. Nicholas Graham, Gerd Kock: Domesticating Imperative Constructs So That They Can Live in a Functional World. PLILP 1991: 51-62 | |
| 1990 | ||
| 2 | James R. Cordy, T. C. Nicholas Graham: GVL: A Graphical, Functional Language for the Specification of Output in Programming Languages. ICCL 1990: 11-22 | |
| 1987 | ||
| 1 | James R. Cordy, T. C. Nicholas Graham: Design of an interpretive environment for Turing. PLDI 1987: 199-204 | |
Colors in the list of coauthors
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