 | 2011 |
| 17 |  | Holger Graf:
A "Change 'n Play" Software Architecture Integrating CAD, CAE and Immersive Real-Time Environments.
CAD/Graphics 2011: 3-10 |
| 16 |  | Yvonne Jung,
Holger Graf,
Johannes Behr,
Arjan Kuijper:
Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices.
HCI (14) 2011: 343-351 |
| 15 |  | Holger Graf,
Leon Hazke,
Svenja Kahn,
Cornelius Malerczyk:
Accelerated Real-Time Reconstruction of 3D Deformable Objects from Multi-view Video Channels.
HCI (17) 2011: 282-291 |
| 14 |  | Holger Graf,
Christian Tamanini,
Lukas Geissler:
Muntermacher - "Think and Move" Interface and Interaction Design of a Motion-Based Serious Game for the Generation Plus.
HCI (6) 2011: 149-158 |
| 13 |  | Holger Graf,
Souheil Soubra,
Guillaume Picinbono,
Ian Keough,
Alex Tessier,
Azam Khan:
Lifecycle building card: toward paperless and visual lifecycle management tools.
SpringSim (SimAUD) 2011: 5-12 |
| 2010 |
| 12 |  | Holger Graf,
Sang Min Yoon,
Cornelius Malerczyk:
Real-time 3D reconstruction and pose estimation for human motion analysis.
ICIP 2010: 3981-3984 |
| 11 |  | Holger Graf,
Pedro Santos,
André Stork:
Augmented reality framework supporting conceptual urban planning and enhancing the awareness for environmental impact.
SpringSim 2010: 181 |
| 2009 |
| 10 |  | Sang Min Yoon,
Holger Graf:
Automatic Trimap Extraction for Efficient Alpha Matting based on Gradient Field Transforms.
GRAPP 2009: 52-57 |
| 9 |  | Sang Min Yoon,
Holger Graf:
Automatic skeleton extraction and splitting of target objects.
ICIP 2009: 2421-2424 |
| 8 |  | Sang Min Yoon,
Holger Graf:
Hierarchical Online Image Representation based on 3D Camera Geometry.
VISAPP (2) 2009: 54-59 |
| 2008 |
| 7 |  | Sang Min Yoon,
Holger Graf:
Eye tracking based interaction with 3d reconstructed objects.
ACM Multimedia 2008: 841-844 |
| 6 |  | Sang Min Yoon,
Holger Graf:
Similarity Measure of the Visual Features Using the Constrained Hierarchical Clustering for Content Based Image Retrieval.
ISVC (2) 2008: 860-868 |
| 2007 |
| 5 |  | Holger Graf,
Sebastián Peña Serna,
André Stork:
Towards Conceptual Simulations within Highly Interactive Environments.
MSV 2007: 108-114 |
| 2005 |
| 4 |  | Paul Benölken,
Holger Graf:
Direct Volume Rendering Unstructured Grids in a PC based VR Environment.
WSCG (Journal Papers) 2005: 25-32 |
| 2004 |
| 3 |  | Paul Benölken,
Holger Graf,
André Stork:
Texture Based Flow Visualization in Augmented and Virtual Reality Environments.
WSCG (Posters) 2004: 21-24 |
| 2002 |
| 2 |  | Holger Graf,
Gino Brunetti,
André Stork:
CAD2VR or How to Efficiently Integrate VR into the Product Development Process.
CAD 2002: 249-258 |
| 1997 |
| 1 |  | Stefan Kowalewski,
Olaf Stursberg,
Martin Fritz,
Holger Graf,
Ingo Hoffmann,
Jörg Preußig,
Manuel Remelhe,
Silke Simon,
Heinz Treseler:
A Case Study in Tool-Aided Analysis of Discretely Controlled Continuous Systems: The Two Tanks Problem.
Hybrid Systems 1997: 163-185 |