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Amy Gooch
List of publications from the DBLP Bibliography Server - FAQ
| 2011 | ||
|---|---|---|
| 28 | Jeremy Long, Amy Ashurst Gooch: Bee prepared: Simulating bee vision in an educational game. CGAMES 2011: 262-269 | |
| 2010 | ||
| 27 | Amy Ashurst Gooch: Towards mapping the field of non-photorealistic rendering. NPAR 2010: 159-164 | |
| 26 | Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch: Viewing progress in non-photorealistic rendering through Heinlein's lens. NPAR 2010: 165-171 | |
| 2009 | ||
| 25 | Amy Ashurst Gooch, Melanie Tory: Proceedings of the Graphics Interface 2009 Conference, May 25-27, 2009, Kelowna, British Columbia, Canada ACM Press 2009 | |
| 24 | Anthony Estey, Amy Gooch, Bruce Gooch: Addressing industry issues in a multi-disciplinary course on game design. FDG 2009: 71-78 | |
| 23 | Jeremy Long, Amy Ashurst Gooch: One-click white balance using human skin reflectance. Graphics Interface 2009: 55-62 | |
| 22 | Ravish Mehra, Qingnan Zhou, Jeremy Long, Alla Sheffer, Amy Ashurst Gooch, Niloy J. Mitra: Abstraction of man-made shapes. ACM Trans. Graph. 28(5): (2009) | |
| 21 | Kristin Potter, Amy Gooch, Bruce Gooch, Peter Willemsen, Joe Michael Kniss, Richard F. Riesenfeld, Peter Shirley: Resolution Independent NPR-Style 3D Line Textures. Comput. Graph. Forum 28(1): 56-66 (2009) | |
| 20 | Zainab Meraj, Brian Wyvill, Tobias Isenberg, Amy Ashurst Gooch, Richard Guy: Automatically mimicking unique hand-drawn pencil lines. Computers & Graphics 33(4): 496-508 (2009) | |
| 2008 | ||
| 19 | Zainab Meraj, Brian Wyvill, Tobias Isenberg, Amy Ashurst Gooch, Richard Guy: Mimicking Hand-Drawn Pencil Lines. Computational Aesthetics 2008: 73-80 | |
| 18 | Peter Willemsen, Amy Ashurst Gooch, William B. Thompson, Sarah H. Creem-Regehr: Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments. Presence 17(1): 91-101 (2008) | |
| 2007 | ||
| 17 | David W. Sprague, Amy Ashurst Gooch: Individual Realities: Customizing Aesthetics in Shared Immersive Virtual Environments. Computational Aesthetics 2007: 143-149 | |
| 16 | Chris Bennett, Jody Ryall, Leo Spalteholz, Amy Gooch: The Aesthetics of Graph Visualization. Computational Aesthetics 2007: 57-64 | |
| 2005 | ||
| 15 | Mario Costa Sousa, Amy Ashurst Gooch, Bruce Gooch: Illustrative Scientific Visualization Framework. Computational Aesthetics 2005: 57-65 | |
| 14 | Amy Ashurst Gooch, Bruce Gooch: Enhancing Perceived Depth in Images Via Artistic Matting. Computational Aesthetics 2005: 83-89 | |
| 13 | Amy Ashurst Gooch, Sven C. Olsen, Jack Tumblin, Bruce Gooch: Color2Gray: salience-preserving color removal. ACM Trans. Graph. 24(3): 634-639 (2005) | |
| 12 | Vidya Setlur, Conrad Albrecht-Buehler, Amy Ashurst Gooch, Samuel Rossoff, Bruce Gooch: Semanticons: Visual Metaphors as File Icons. Comput. Graph. Forum 24(3): 647-656 (2005) | |
| 2004 | ||
| 11 | Amy Ashurst Gooch, Bruce Gooch: Enhancing perceived depth in images via artistic matting. APGV 2004: 168 | |
| 10 | Bruce Gooch, Erik Reinhard, Amy Gooch: Human facial illustrations: Creation and psychophysical evaluation. ACM Trans. Graph. 23(1): 27-44 (2004) | |
| 9 | William B. Thompson, Peter Willemsen, Amy Ashurst Gooch, Sarah H. Creem-Regehr, Jack M. Loomis, Andrew C. Beall: Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments? Presence 13(5): 560-571 (2004) | |
| 2002 | ||
| 8 | Amy Ashurst Gooch, Peter Willemsen: Evaluating space perception in NPR immersive environments. NPAR 2002: 105-110 | |
| 7 | Peter Willemsen, Amy Gooch: Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments. VR 2002: 275-276 | |
| 6 | Helen H. Hu, Amy Ashurst Gooch, Sarah H. Creem-Regehr, William B. Thompson: Visual Cues for Perceiving Distances from Objects to Surfaces. Presence 11(6): 652-664 (2002) | |
| 2001 | ||
| 5 | Bruce Gooch, Amy Gooch: Non-photorealistic rendering. A K Peters 2001: I-X, 1-243 | |
| 4 | Peter-Pike J. Sloan, William Martin, Amy Gooch, Bruce Gooch: The Lit Sphere: A Model for Capturing NPR Shading from Art. Graphics Interface 2001: 143-150 | |
| 2000 | ||
| 3 | Helen H. Hu, Amy Gooch, William B. Thompson, Brian E. Smits, John J. Rieser, Peter Shirley: Visual cues for imminent object contact in realistic virtual environment. IEEE Visualization 2000: 179-185 | |
| 1999 | ||
| 2 | Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter Shirley, Richard F. Riesenfeld: Interactive technical illustration. SI3D 1999: 31-38 | |
| 1998 | ||
| 1 | Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen: A Non-photorealistic Lighting Model for Automatic Technical Illustration. SIGGRAPH 1998: 447-452 | |
Colors in the list of coauthors
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