 | 2011 |
| 7 |  | Alberto Hernández,
Pedro Capelastegui,
Enrique Vázquez,
Francisco González,
Antoine de Poorter:
Design and implementation of IP multimedia subsystem applications: An enabler-oriented approach.
IEEE Communications Magazine 49(8): 44-51 (2011) |
| 2010 |
| 6 |  | Manuel González,
Francisco González,
Alberto Luaces,
Javier Cuadrado:
A collaborative benchmarking framework for multibody system dynamics.
Eng. Comput. (Lond.) 26(1): 1-9 (2010) |
| 2009 |
| 5 |  | Francisco González,
Gustavo Patow:
Continuity mapping for multi-chart textures.
ACM Trans. Graph. 28(5): (2009) |
| 4 |  | Miquel Feixas,
Mateu Sbert,
Francisco González:
A unified information-theoretic framework for viewpoint selection and mesh saliency.
TAP 6(1): (2009) |
| 2008 |
| 3 |  | Francisco González,
Mateu Sbert,
Miquel Feixas:
Viewpoint-Based Ambient Occlusion.
IEEE Computer Graphics and Applications 28(2): 44-51 (2008) |
| 2007 |
| 2 |  | Francisco González,
Mateu Sbert,
Miquel Feixas:
An Information-Theoretic Ambient Occlusion.
Computational Aesthetics 2007: 29-36 |
| 2005 |
| 1 |  | Mateu Sbert,
Dimitri Plemenos,
Miquel Feixas,
Francisco González:
Viewpoint Quality: Measures and Applications.
Computational Aesthetics 2005: 185-192 |