 | 2011 |
| 5 |  | Kun Zhou,
Minmin Gong,
Xin Huang,
Baining Guo:
Data-Parallel Octrees for Surface Reconstruction.
IEEE Trans. Vis. Comput. Graph. 17(5): 669-681 (2011) |
| 2009 |
| 4 |  | Jiaping Wang,
Peiran Ren,
Minmin Gong,
John Snyder,
Baining Guo:
All-frequency rendering of dynamic, spatially-varying reflectance.
ACM Trans. Graph. 28(5): (2009) |
| 3 |  | Kun Zhou,
Qiming Hou,
Zhong Ren,
Minmin Gong,
Xin Sun,
Baining Guo:
RenderAnts: interactive Reyes rendering on GPUs.
ACM Trans. Graph. 28(5): (2009) |
| 2007 |
| 2 |  | Kun Zhou,
Qiming Hou,
Minmin Gong,
John Snyder,
Baining Guo,
Heung-Yeung Shum:
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media.
Pacific Conference on Computer Graphics and Applications 2007: 116-125 |
| 2006 |
| 1 |  | Jianwei Han,
Kun Zhou,
Li-Yi Wei,
Minmin Gong,
Hujun Bao,
Xinming Zhang,
Baining Guo:
Fast example-based surface texture synthesis via discrete optimization.
The Visual Computer 22(9-11): 918-925 (2006) |