 | 2011 |
| 15 |  | Stéphane Gobron,
Junghyun Ahn,
Quentin Silvestre,
Daniel Thalmann,
Stefan Rank,
Marcin Skowron,
Georgios Paltoglou,
Mike Thelwall:
An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication.
EGVE/EuroVR 2011: 87-94 |
| 14 |  | Marcin Skowron,
Hannes Pirker,
Stefan Rank,
Georgios Paltoglou,
Junghyun Ahn,
Stéphane Gobron:
No Peanuts! Affective Cues for the Virtual Bartender.
FLAIRS Conference 2011 |
| 13 |  | Junghyun Ahn,
Stéphane Gobron,
Quentin Silvestre,
Horesh Ben Shitrit,
Mirko Raca,
Julien Pettré,
Daniel Thalmann,
Pascal Fua,
Ronan Boulic:
Long Term Real Trajectory Reuse through Region Goal Satisfaction.
MIG 2011: 412-423 |
| 12 |  | Junghyun Ahn,
Anna Borowiec,
Kevan Buckley,
Di Cai,
Anna Chmiel,
Agnieszka Czaplicka,
Grzegorz Dabrowski,
Antonios Garas,
David Garcia,
Stéphane Gobron,
Robert Hillmann,
Janusz A. Holyst,
Arvid Kappas,
Dennis Küster,
Marija Mitrovic,
Georgios Paltoglou,
Hannes Pirker,
Stefan Rank,
Frank Schweitzer,
Julian Sienkiewicz,
et al.:
CYBEREMOTIONS - Collective Emotions in Cyberspace.
Procedia CS 7: 221-222 (2011) |
| 11 |  | Stéphane Gobron,
Arzu Çöltekin,
Hervé Bonafos,
Daniel Thalmann:
GPGPU computation and visualization of three-dimensional cellular automata.
The Visual Computer 27(1): 67-81 (2011) |
| 2010 |
| 10 |  | Stéphane Gobron,
Junghyun Ahn,
Georgios Paltoglou,
Mike Thelwall,
Daniel Thalmann:
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text.
The Visual Computer 26(6-8): 505-519 (2010) |
| 2008 |
| 9 |  | Stéphane Gobron,
Hervé Bonafos,
Daniel Mestre:
GPU Accelerated Computation and Visualization of Hexagonal Cellular Automata.
ACRI 2008: 512-521 |
| 2007 |
| 8 |  | Stéphane Gobron,
Daniel Mestre:
Information Visualization of Multi-dimensional Cellular Automata using GPU Programming.
IV 2007: 33-39 |
| 7 |  | Stéphane Gobron,
François Devillard,
Bernard Heit:
Retina simulation using cellular automata and GPU programming.
Mach. Vis. Appl. 18(6): 331-342 (2007) |
| 2006 |
| 6 |  | Stéphane Gobron,
Denis Finck,
Philippe Even,
Bertrand Kerautret:
Merging Cellular Automata for Simulating Surface Effects.
ACRI 2006: 94-103 |
| 5 |  | Stéphane Gobron,
Denis Finck:
Generating Surface Textures based on Cellular Networks.
GMAI 2006: 113-120 |
| 2001 |
| 4 |  | Stéphane Gobron,
Norishige Chiba:
Simulation of Peeling Using 3D-Surface Cellular Automata.
Pacific Conference on Computer Graphics and Applications 2001: 338-347 |
| 3 |  | Stéphane Gobron,
Norishige Chiba:
Crack pattern simulation based on 3D surface cellular automata.
The Visual Computer 17(5): 287-309 (2001) |
| 2000 |
| 2 |  | Stéphane Gobron,
Norishige Chiba:
Crack Pattern Simulation Based on 3D Surface Cellular Automaton.
Computer Graphics International 2000: 153-162 |
| 1999 |
| 1 |  | Stéphane Gobron,
Norishige Chiba:
3D surface cellular automata and their applications.
Journal of Visualization and Computer Animation 10(3): 143-158 (1999) |