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Frank Glinka Coauthor index pubzone.org

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15Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDominik Meiländer, Alexander Ploss, Frank Glinka, Sergei Gorlatch: A Dynamic Resource Management System for Real-Time Online Applications on Clouds. Euro-Par Workshops (1) 2011: 149-158
14Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDominik Meiländer, Alexander Ploss, Frank Glinka, Sergei Gorlatch: Software Development for Real-Time Online Interactive Applications on Clouds. SoMeT 2011: 81-94
2010
13Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLOle Scharf, Sergei Gorlatch, Felix Blanke, Christoph Hemker, Sebastian Westerheide, Tobias Priebs, Christoph Bartenhagen, Alexander Ploss, Frank Glinka, Dominik Meiländer: Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). Euro-Par (1) 2010: 572-583
12Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAlexander Ploss, Dominik Meiländer, Philipp Möllers, Frank Glinka, Sergei Gorlatch: Netlag: a performance evaluation tool for massively multi-user networked applications. HPDC 2010: 573-580
2009
11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLFrank Glinka, Allaithy Raed, Sergei Gorlatch, Alexander Ploss: A Service-Oriented Interface for Highly Interactive Distributed Applications. Euro-Par Workshops 2009: 266-277
10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSergei Gorlatch, Frank Glinka, Alexander Ploss: Towards a Scalable Real-Time Cyberinfrastructure for Online Computer Games. ICPADS 2009: 722-727
2008
9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAlexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch: From a single- to multi-server online game: a Quake 3 case study using RTF. Advances in Computer Entertainment Technology 2008: 83-90
8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer: Enhancing Grids for Massively Multiplayer Online Computer Games. Euro-Par 2008: 466-477
7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJustin Ferris, Mike Surridge, Frank Glinka: Securing Real-Time On-Line Interactive Applications in edutain@grid. Euro-Par Workshops 2008: 371-381
6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAlexander Ploss, Frank Glinka, Sergei Gorlatch: A Case Study on Using RTF for Developing Multi-player Online Games. Euro-Par Workshops 2008: 390-400
5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJustin Ferris, Mike Surridge, E. Rowland Watkins, Thomas Fahringer, Radu Prodan, Frank Glinka, Sergei Gorlatch, Christoph Anthes, Alexis Arragon, Christopher J. Rawlings, Arton Lipaj: Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. GECON 2008: 152-162
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSergei Gorlatch, Frank Glinka, Alexander Ploss, Allaithy Raed, Hamido Fujita: User-Oriented Software Development for Real-Time Online Applications. SoMeT 2008: 339-360
3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLFrank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden: High-Level Development of Multiserver Online Games. Int. J. Computer Games Technology 2008: (2008)
2007
2no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAlexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden: Towards a High-level design Approach for Multi-Server Online Games. GAMEON 2007: 10-17
1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLFrank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch: RTF: a real-time framework for developing scalable multiplayer online games. NETGAMES 2007: 81-86

Coauthor Index

1Christoph Anthes [5]
2Alexis Arragon [5]
3Christoph Bartenhagen [13]
4Felix Blanke [13]
5Thomas Fahringer [5] [8]
6Justin Ferris [5] [7]
7Hamido Fujita [4]
8Sergei Gorlatch [1] [2] [3] [4] [5] [6] [8] [9] [10] [11] [12] [13] [14] [15]
9Christoph Hemker [13]
10Arton Lipaj [5]
11Dominik Meiländer [12] [13] [14] [15]
12Philipp Möllers [12]
13Jens Müller-Iden (Jens Müller) [1] [2] [3] [8]
14Vlad Nae [8]
15Alexander Ploss (Alexander Ploß) [1] [2] [3] [4] [6] [8] [9] [10] [11] [12] [13] [14] [15]
16Tobias Priebs [13]
17Radu Prodan [5] [8]
18Allaithy Raed [4] [11]
19Christopher J. Rawlings [5]
20Ole Scharf [13]
21Mike Surridge [5] [7]
22E. Rowland Watkins [5]
23Sebastian Westerheide [13]
24Stefan Wichmann [9]

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