 | 2008 |
| 4 |  | Elisabeth R. Hayes,
James Paul Gee,
Ivan Games,
Robert J. Torres,
Kylie A. Peppler,
Yasmin B. Kafai,
Nichole Pinkard,
Eric Klopfer,
Hal Scheintaub,
Maryanna Rogers,
Karin Forssell,
Caitlin Kennedy Martin,
Brigid Barron,
Wanda Eugene,
Shaundra B. Daily,
Ugochi Acholonu,
Lori M. Takeuchi,
Sarah E. Walter,
Kristen Briggs:
New perspectives on learning through (game) design.
ICLS (3) 2008: 253-257 |
| 3 |  | James Paul Gee,
Elisabeth R. Hayes,
Robert J. Torres,
Ivan Alex Games,
Kurt Squire,
Katie Salen:
Playing to learn game design skills in a game context.
ICLS (3) 2008: 368-374 |
| 2 |  | James Paul Gee:
What's a screen mean in a video game?
IDC 2008: 6 |
| 2003 |
| 1 |  | James Paul Gee:
What video games have to teach us about learning and literacy.
Computers in Entertainment 1(1): 20 (2003) |