 | 2012 |
| 12 |  | Marcos García,
Isaac J. González:
Automatic Phonetic Transcription by Phonological Derivation.
PROPOR 2012: 350-361 |
| 11 |  | Pablo Gamallo,
Marcos García:
Extraction of Bilingual Cognates from Wikipedia.
PROPOR 2012: 63-72 |
| 2011 |
| 10 |  | Pablo Gamallo,
Marcos García:
A Resource-Based Method for Named Entity Extraction and Classification.
EPIA 2011: 610-623 |
| 9 |  | Marcos García,
Pablo Gamallo:
Evaluating Various Linguistic Features on Semantic Relation Extraction.
RANLP 2011: 721-726 |
| 2010 |
| 8 |  | Marcos García,
Miguel A. Otaduy,
Carol O'Sullivan:
Perceptually validated global/local deformations.
Journal of Visualization and Computer Animation 21(3-4): 245-254 (2010) |
| 2008 |
| 7 |  | Marcos García,
John Dingliana,
Carol O'Sullivan:
Perceptual evaluation of cartoon physics: accuracy, attention, appeal.
APGV 2008: 107-114 |
| 6 |  | Marcos García,
Oscar David Robles,
Luis Pastor,
Angel Rodríguez:
MSRS: A fast linear solver for the real-time simulation of deformable objects.
Computers & Graphics 32(3): 293-306 (2008) |
| 2007 |
| 5 |  | Marcos García,
John Dingliana,
Carol O'Sullivan:
A Physically Based Deformation Model for Interactive Cartoon Animation.
VRIPHYS 2007: 27-34 |
| 4 |  | Marcos García,
José Miguel Espadero,
Luis Pastor,
Angel Rodríguez:
SPEM: a new haptic rendering method based on time coherence.
Journal of Visualization and Computer Animation 18(4-5): 319-328 (2007) |
| 2006 |
| 3 |  | Sofia Bayonat,
Marcos García,
César Mendoza,
José M. Fernández:
Shoulder Arthroscopy Training System with Force Feedback.
MediVis 2006: 71-76 |
| 2 |  | Marcos García,
José Miguel Espadero,
Angel Rodríguez:
Explicit Integrators Analysis for a Simulation Engine.
VRIPHYS 2006: 119-120 |
| 1 |  | Marcos García,
César Mendoza,
Luis Pastor,
Angel Rodríguez:
Optimized linear FEM for modeling deformable objects.
Journal of Visualization and Computer Animation 17(3-4): 393-402 (2006) |