![]() | ![]() |
| 2011 | ||
|---|---|---|
| 5 | Kirill Garanzha, Jacopo Pantaleoni, David K. McAllister: Simpler and Faster HLBVH with Work Queues. High Performance Graphics 2011: 59-64 | |
| 4 | Kirill Garanzha, Alexander Bely, Simon Premoze, Vladimir Galaktionov: Out-of-core GPU ray tracing of complex scenes. SIGGRAPH Talks 2011: 21 | |
| 3 | Kirill Garanzha, Simon Premoze, Alexander Bely, Vladimir Galaktionov: Grid-based SAH BVH construction on a GPU. The Visual Computer 27(6-8): 697-706 (2011) | |
| 2010 | ||
| 2 | Kirill Garanzha, Charles T. Loop: Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing. Comput. Graph. Forum 29(2): 289-298 (2010) | |
| 2009 | ||
| 1 | Kirill Garanzha: The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes. Comput. Graph. Forum 28(4): 1199-1206 (2009) | |
| 1 | Alexander Bely | [3] [4] |
| 2 | Vladimir Galaktionov | [3] [4] |
| 3 | Charles T. Loop | [2] |
| 4 | David K. McAllister | [5] |
| 5 | Jacopo Pantaleoni | [5] |
| 6 | Simon Premoze | [3] [4] |
Colors in the list of coauthors
Last update Wed May 30 22:34:44 2012 CET by the DBLP Team —
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