![]() | ![]() |
| 2011 | ||
|---|---|---|
| 20 | Linda Harley, Scott Robertson, Maribeth Gandy, Simeon Harbert, Douglas Britton: The Design of an Interactive Stroke Rehabilitation Gaming System. HCI (4) 2011: 167-173 | |
| 19 | Alex Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, Blair MacIntyre: Virtual transparency: Introducing parallax view into video see-through AR. ISMAR 2011: 239-240 | |
| 18 | Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy, Brian Davidson: The Argon AR Web Browser and standards-based AR application environment. ISMAR 2011: 65-74 | |
| 17 | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng: Pre-patterns for designing embodied interactions in handheld augmented reality games. ISMAR-AMH 2011: 19-28 | |
| 16 | Alex Hill, Evan Barba, Blair MacIntyre, Maribeth Gandy, Brian Davidson: Mirror Worlds: Experimenting with Heterogeneous AR. ISUVR 2011: 9-12 | |
| 2010 | ||
| 15 | Maribeth Gandy, Richard Catrambone, Blair MacIntyre, Chris Alvarez, Elsa Eiriksdottir, Matthew R. Hilimire, Brian Davidson, Anne Collins McLaughlin: Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. ISMAR 2010: 127-136 | |
| 14 | Alex Hill, Blair MacIntyre, Maribeth Gandy, Brian Davidson, Hafez Rouzati: KHARMA: An open KML/HTML architecture for mobile augmented reality applications. ISMAR 2010: 233-234 | |
| 2009 | ||
| 13 | Maribeth Gandy, Brian Jones, Scott Robertson, Tiffany O'Quinn, Amos Y. Johnson: Rapidly Prototyping Marker Based Tangible User Interfaces. HCI (13) 2009: 159-168 | |
| 12 | Scott Robertson, Brian Jones, Tiffany O'Quinn, Peter Presti, Jeff Wilson, Maribeth Gandy: Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces. HCI (13) 2009: 235-243 | |
| 2008 | ||
| 11 | Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre: BragFish: exploring physical and social interaction in co-located handheld augmented reality games. Advances in Computer Entertainment Technology 2008: 276-283 | |
| 2005 | ||
| 10 | Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy: Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. Advances in Computer Entertainment Technology 2005: 51-60 | |
| 9 | Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy: Wizard of Oz interfaces for mixed reality applications. CHI Extended Abstracts 2005: 1339-1342 | |
| 8 | Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear: AR Karaoke: Acting in Your Favorite Scenes. ISMAR 2005: 114-117 | |
| 7 | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter: DART: a toolkit for rapid design exploration of augmented reality experiences. ACM Trans. Graph. 24(3): 932 (2005) | |
| 6 | Steven Dow, Blair MacIntyre, Jaemin Lee, Christopher Oezbek, Jay David Bolter, Maribeth Gandy: Wizard of Oz support throughout an iterative design process. IEEE Pervasive Computing 4(4): 18-26 (2005) | |
| 2004 | ||
| 5 | Gottfried Zimmermann, Gregg C. Vanderheiden, Matthew Y. Ma, Maribeth Gandy, Shari Trewin, Sharon J. Laskowski, Mark Walker: Universal remote console standard: toward natural user interaction in ambient intelligence. CHI Extended Abstracts 2004: 1608-1609 | |
| 4 | Maribeth Gandy, Blair MacIntyre, Steven Dow: Making Tracking Technology Accessible in a Rapid Prototyping Environment. ISMAR 2004: 282-283 | |
| 3 | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter: DART: a toolkit for rapid design exploration of augmented reality experiences. UIST 2004: 197-206 | |
| 2003 | ||
| 2 | Blair MacIntyre, Maribeth Gandy, Jay David Bolter, Steven Dow, Brendan Hannigan: DART: The Designer's Augmented Reality Toolkit. ISMAR 2003: 329-330 | |
| 2000 | ||
| 1 | Thad Starner, Jake Auxier, Daniel Ashbrook, Maribeth Gandy: The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring. ISWC 2000: 87-94 | |
Colors in the list of coauthors
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