 | 2011 |
| 18 |  | David Llansó,
Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Knowledge Guided Development of Videogames.
Artificial Intelligence in the Game Design Process 2011 |
| 17 |  | Ricardo Palma,
Pedro A. González-Calero,
Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín:
Extending Case-Based Planning with Behavior Trees.
FLAIRS Conference 2011 |
| 16 |  | Ricardo Palma,
Antonio A. Sánchez-Ruiz-Granados,
Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games.
ICCBR 2011: 181-195 |
| 2009 |
| 15 |  | Gonzalo Flórez Puga,
Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Belén Díaz-Agudo,
Pedro A. González-Calero:
Query-Enabled Behavior Trees.
IEEE Trans. Comput. Intellig. and AI in Games 1(4): 298-308 (2009) |
| 2008 |
| 14 |  | Pilar Sancho,
Pedro Pablo Gómez-Martín,
Baltasar Fernández-Manjón:
Multiplayer role games applied to problem based learning.
DIMEA 2008: 69-76 |
| 13 |  | Antonio A. Sánchez-Ruiz-Granados,
Pedro Pablo Gómez-Martín,
Belén Díaz-Agudo,
Pedro A. González-Calero:
Adaptation through Planning in Knowledge Intensive CBR.
ECCBR 2008: 503-517 |
| 2007 |
| 12 |  | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín,
Pablo Palmier Campos,
Pedro A. González-Calero:
Using Metaphors in Game-Based Education.
Edutainment 2007: 477-488 |
| 11 |  | Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Active Learning in Interactive Simulations.
Inteligencia Artificial, Revista Iberoamericana de Inteligencia Artificial 11(33): 25-36 (2007) |
| 2006 |
| 10 |  | Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Dynamic Binding Is the Name of the Game.
ICEC 2006: 229-232 |
| 9 |  | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín:
Fast application development to demonstrate computer graphics concepts.
ITiCSE 2006: 250-254 |
| 2005 |
| 8 |  | Federico Peinado,
Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín:
A Game Architecture for Emergent Story-Puzzles in a Persistent World.
DIGRA Conf. 2005 |
| 7 |  | Hector Gómez-Gauchía,
Belén Díaz-Agudo,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Supporting Conversation Variability in COBBER Using Causal Loops.
ICCBR 2005: 252-266 |
| 6 |  | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín,
Belén Díaz-Agudo,
Pedro A. González-Calero:
Opportunities for CBR in Learning by Doing.
ICCBR 2005: 267-281 |
| 5 |  | Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Game-Based Learning as a New Domain for Case-Based Reasoning.
ICCBR Workshops 2005: 175-184 |
| 4 |  | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Learning-by-Doing Through Metaphorical Simulation.
KES (2) 2005: 55-64 |
| 3 |  | Belén Díaz-Agudo,
Pedro A. González-Calero,
Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín:
On Developing a Distributed CBR Framework through Semantic Web Services.
OWLED 2005 |
| 2004 |
| 2 |  | Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Game-Driven Intelligent Tutoring Systems.
ICEC 2004: 108-113 |
| 2003 |
| 1 |  | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine.
KES 2003: 906-913 |