 | 2009 |
| 9 |  | Yannick Francken,
Chris Hermans,
Philippe Bekaert:
Screen-Camera Calibration Using Gray Codes.
CRV 2009: 155-161 |
| 8 |  | Chris Hermans,
Yannick Francken,
Tom Cuypers,
Philippe Bekaert:
Depth from sliding projections.
CVPR 2009: 1865-1872 |
| 7 |  | Chris Hermans,
Yannick Francken,
Tom Cuypers,
Philippe Bekaert:
Depth from Encoded Sliding Projections.
ISVC (1) 2009: 843-854 |
| 6 |  | Yannick Francken,
Tom Cuypers,
Tom Mertens,
Philippe Bekaert:
Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes.
ISVC (2) 2009: 788-798 |
| 2008 |
| 5 |  | Yannick Francken,
Chris Hermans,
Tom Cuypers,
Philippe Bekaert:
Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns.
CRV 2008: 189-195 |
| 4 |  | Yannick Francken,
Tom Cuypers,
Tom Mertens,
Jo Gielis,
Philippe Bekaert:
High quality mesostructure acquisition using specularities.
CVPR 2008 |
| 3 |  | Tom Cuypers,
Cedric Vanaken,
Yannick Francken,
Frank Van Reeth,
Philippe Bekaert:
A Multi-Camera Framework for Interactive Video Games.
GRAPP 2008: 443-449 |
| 2007 |
| 2 |  | Yannick Francken,
Johan Huysmans,
Philippe Bekaert:
Sharing visual information in virtual environments using projective texture mapping.
Advances in Computer Entertainment Technology 2007: 135-138 |
| 1 |  | Yannick Francken,
Chris Hermans,
Philippe Bekaert:
Screen-Camera Calibration using a Spherical Mirror.
CRV 2007: 11-20 |