![]() | ![]() |
| 2010 | ||
|---|---|---|
| 4 | Miguel Frade, Francisco Fernández de Vega, Carlos Cotta: Evolution of Artificial Terrains for Video Games Based on Accessibility. EvoApplications (1) 2010: 90-99 | |
| 3 | Miguel Frade, Francisco Fernández de Vega, Carlos Cotta: Evolution of artificial terrains for video games based on obstacles edge length. IEEE Congress on Evolutionary Computation 2010: 1-8 | |
| 2009 | ||
| 2 | Miguel Frade, Francisco Fernández de Vega, Carlos Cotta: Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. Int. J. Computer Games Technology 2009: (2009) | |
| 2008 | ||
| 1 | Miguel Frade, Francisco Fernández de Vega, Carlos Cotta: Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience. EvoWorkshops 2008: 485-490 | |
| 1 | Carlos Cotta | [1] [2] [3] [4] |
| 2 | Francisco Fernández de Vega | [1] [2] [3] [4] |
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