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Miguel Frade Coauthor index pubzone.org

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DBLP keys2010
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMiguel Frade, Francisco Fernández de Vega, Carlos Cotta: Evolution of Artificial Terrains for Video Games Based on Accessibility. EvoApplications (1) 2010: 90-99
3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMiguel Frade, Francisco Fernández de Vega, Carlos Cotta: Evolution of artificial terrains for video games based on obstacles edge length. IEEE Congress on Evolutionary Computation 2010: 1-8
2009
2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMiguel Frade, Francisco Fernández de Vega, Carlos Cotta: Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. Int. J. Computer Games Technology 2009: (2009)
2008
1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMiguel Frade, Francisco Fernández de Vega, Carlos Cotta: Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience. EvoWorkshops 2008: 485-490

Coauthor Index

1Carlos Cotta [1] [2] [3] [4]
2Francisco Fernández de Vega [1] [2] [3] [4]

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