 | 2009 |
| 4 |  | Vincent Forest,
Loïc Barthe,
Gaël Guennebaud,
Mathias Paulin:
Soft Textured Shadow Volume.
Comput. Graph. Forum 28(4): 1111-1120 (2009) |
| 3 |  | Vincent Forest,
Loïc Barthe,
Mathias Paulin:
Real-Time Hierarchical Binary-Scene Voxelization.
J. Graphics, GPU, & Game Tools 14(3): 21-34 (2009) |
| 2008 |
| 2 |  | Vincent Forest,
Loïc Barthe,
Mathias Paulin:
Accurate Shadows by Depth Complexity Sampling.
Comput. Graph. Forum 27(2): 663-674 (2008) |
| 2007 |
| 1 |  | Vincent Forest,
Mathias Paulin:
Rendu temps réel de fonction de textures bidirectionnelles.
Technique et Science Informatiques 26(8): 975-997 (2007) |