 | 2012 |
| 25 |  | Peter Tolmie,
Steve Benford,
Martin Flintham,
Patrick Brundell,
Matt Adams,
Nicholas Tandavantij,
Ju Row Far,
Gabriella Giannachi:
"Act natural": instructions, compliance and accountability in ambulatory experiences.
CHI 2012: 1519-1528 |
| 2011 |
| 24 |  | Martin Flintham,
Chris Greenhalgh,
Tom Lodge,
Alan Chamberlain,
Mark Paxton,
Rachel Jacobs,
Matt Watkins,
Robin Shackford:
A case study of exploding places, a mobile location-based game.
Advances in Computer Entertainment Technology 2011: 30 |
| 23 |  | Martin Flintham,
Stuart Reeves,
Patrick Brundell,
A. T. Glover,
Steve Benford,
Duncan Rowland,
Boriana Koleva,
Chris Greenhalgh,
Matt Adams,
Nick Tandavanitj,
Ju Row-Farr:
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
ECSCW 2011: 233-252 |
| 22 |  | Leif Oppermann,
Martin Flintham,
Stuart Reeves,
Steve Benford,
Chris Greenhalgh,
Joe Marshall,
Matt Adams,
Ju Row-Farr,
Nick Tandavanitj:
Lessons from Touring a Location-Based Experience.
Pervasive 2011: 232-249 |
| 21 |  | Steve Benford,
Andy Crabtree,
Martin Flintham,
Chris Greenhalgh,
Boriana Koleva,
Matt Adams,
Nick Tandavanitj,
Ju Row-Farr,
Gabriella Giannachi,
Irma Lindt:
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput.-Hum. Interact. 18(3): 11 (2011) |
| 20 |  | Alan Chamberlain,
Leif Oppermann,
Martin Flintham,
Steve Benford,
Peter Tolmie,
Matt Adams,
Ju Row-Farr,
Nick Tandavanitj,
Joe Marshall,
Tom Rodden:
Locating experience: touring a pervasive performance.
Personal and Ubiquitous Computing 15(7): 717-730 (2011) |
| 2010 |
| 19 |  | Holger Schnädelbach,
Areti Galani,
Martin Flintham:
Embedded Mixed Reality Environments.
The Engineering of Mixed Reality Systems 2010: 57-78 |
| 2009 |
| 18 |  | Duncan Rowland,
Martin Flintham,
Leif Oppermann,
Joe Marshall,
Alan Chamberlain,
Boriana Koleva,
Steve Benford,
Citlali Perez:
Ubikequitous computing: designing interactive experiences for cyclists.
Mobile HCI 2009 |
| 2007 |
| 17 |  | Martin Flintham,
Gabriella Giannachi,
Steve Benford,
Matt Adams:
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones.
International Conference on Virtual Storytelling 2007: 167-175 |
| 16 |  | Chris Greenhalgh,
Steve Benford,
Adam Drozd,
Martin Flintham,
Alastair Hampshire,
Leif Oppermann,
Keir Smith,
Christoph von Tycowicz:
Addressing Mobile Phone Diversity in Ubicomp Experience Development.
Ubicomp 2007: 447-464 |
| 15 |  | Andy Crabtree,
Steve Benford,
Mauricio Capra,
Martin Flintham,
Adam Drozd,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr:
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
Computer Supported Cooperative Work 16(1-2): 167-198 (2007) |
| 2006 |
| 14 |  | Steve Benford,
Andy Crabtree,
Stuart Reeves,
Jennifer G. Sheridan,
Alan J. Dix,
Martin Flintham,
Adam Drozd:
Designing for the opportunities and risks of staging digital experiences in public settings.
CHI 2006: 427-436 |
| 13 |  | Steve Benford,
Andy Crabtree,
Martin Flintham,
Adam Drozd,
Rob Anastasi,
Mark Paxton,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr:
Can you see me now?
ACM Trans. Comput.-Hum. Interact. 13(1): 100-133 (2006) |
| 2005 |
| 12 |  | Mauricio Capra,
Milena Radenkovic,
Steve Benford,
Leif Oppermann,
Adam Drozd,
Martin Flintham:
The multimedia challenges raised by pervasive games.
ACM Multimedia 2005: 89-95 |
| 11 |  | Martin Flintham:
Painting the town red: configuring location-based games by colouring maps.
Advances in Computer Entertainment Technology 2005: 9-18 |
| 10 |  | Steve Benford,
Duncan Rowland,
Martin Flintham,
Adam Drozd,
Richard Hull,
Josephine Reid,
Jo Morrison,
Keri Facer:
Life on the edge: supporting collaboration in location-based experiences.
CHI 2005: 721-730 |
| 2004 |
| 9 |  | Andy Crabtree,
Steve Benford,
Tom Rodden,
Chris Greenhalgh,
Martin Flintham,
Rob Anastasi,
Adam Drozd,
Matt Adams,
Ju Row-Farr,
Nick Tandavanitj,
Anthony Steed:
Orchestrating a mixed reality game 'on the ground'.
CHI 2004: 391-398 |
| 8 |  | Steve Benford,
Will Seager,
Martin Flintham,
Rob Anastasi,
Duncan Rowland,
Jan Humble,
Danae Stanton,
John Bowers,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr,
Amanda Oldroyd,
Jon Sutton:
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Ubicomp 2004: 70-87 |
| 2003 |
| 7 |  | Martin Flintham,
Steve Benford,
Rob Anastasi,
Terry Hemmings,
Andy Crabtree,
Chris Greenhalgh,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr:
Where on-line meets on the streets: experiences with mobile mixed reality games.
CHI 2003: 569-576 |
| 6 |  | Martin Flintham,
Rob Anastasi,
Steve Benford,
Adam Drozd,
James Mathrick,
Duncan Rowland,
Amanda Oldroyd,
Jon Sutton,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr:
Uncle Roy all around you: mixing games and theatre on the city streets.
DIGRA Conf. 2003 |
| 2002 |
| 5 |  | Holger Schnädelbach,
Boriana Koleva,
Martin Flintham,
Mike Fraser,
Shahram Izadi,
Paul Chandler,
Malcolm Foster,
Steve Benford,
Chris Greenhalgh,
Tom Rodden:
The augurscope: a mixed reality interface for outdoors.
CHI 2002: 9-16 |
| 4 |  | Chris Greenhalgh,
Martin Flintham,
Jim Purbrick,
Steve Benford:
Applications of Temporal Links: Recording and Replaying Virtual Environments.
VR 2002: 101-108 |
| 3 |  | Shahram Izadi,
Mike Fraser,
Steve Benford,
Martin Flintham,
Chris Greenhalgh,
Tom Rodden,
Holger Schnädelbach:
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
Personal and Ubiquitous Computing 6(4): 290-298 (2002) |
| 2001 |
| 2 |  | Steve Benford,
John Bowers,
Paul Chandler,
Luigina Ciolfi,
Martin Flintham,
Mike Fraser,
Chris Greenhalgh,
Tony Hall,
Sten-Olof Hellström,
Shahram Izadi,
Tom Rodden,
Holger Schnädelbach,
Ian Taylor:
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Ubicomp 2001: 225-231 |
| 1 |  | Tony Hall,
Luigina Ciolfi,
Liam J. Bannon,
Mike Fraser,
Steve Benford,
John Bowers,
Chris Greenhalgh,
Sten-Olof Hellström,
Shahram Izadi,
Holger Schnädelbach,
Martin Flintham:
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Virtual Reality, Archeology, and Cultural Heritage 2001: 91-96 |