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| 2011 | ||
|---|---|---|
| 31 | Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer: Draw Your Own Story: Paper and Pencil Interactive Storytelling. ICEC 2011: 1-12 | |
| 30 | Eric T. Araujo, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó: A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories. ICIDS 2011: 272-277 | |
| 29 | Raul Queiroz Feitosa, Gilson Alexandre Ostwald Pedro da Costa, Guilherme Lúcio Abelha Mota, Bruno Feijó: Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data. Pattern Recognition Letters 32(7): 927-940 (2011) | |
| 2009 | ||
| 28 | Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L. Furtado: Virtual cinematography director for interactive storytelling. Advances in Computer Entertainment Technology 2009: 263-270 | |
| 27 | Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó: A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Computers in Entertainment 7(4): (2009) | |
| 26 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Computers in Entertainment 7(4): (2009) | |
| 25 | Lucas Machado, Bruno Feijó: Parallel culling and sorting based on adaptive static balancing. Computers in Entertainment 7(4): (2009) | |
| 24 | Bruno Feijó: Visualization, Digital Content, and Simulation. IEEE MultiMedia 16(1): 8-12 (2009) | |
| 23 | Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó: Turn off the graphics: designing non-visual interfaces for mobile phone games. J. Braz. Comp. Soc. 15(1): 45-58 (2009) | |
| 2008 | ||
| 22 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer: Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 | |
| 21 | Marcelo M. Camanho, Angelo E. M. Ciarlini, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó: Conciliating coherence and high responsiveness in interactive storytelling. DIMEA 2008: 427-434 | |
| 20 | Angelo E. M. Ciarlini, Marcelo M. Camanho, Thiago R. Dória, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó: Planning and Interaction Levels for TV Storytelling. ICIDS 2008: 198-209 | |
| 19 | Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó: An exploratory study on non-visual mobile phone interfaces for games. IHC 2008: 31-39 | |
| 18 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment 6(3): (2008) | |
| 2006 | ||
| 17 | C. N. Vasconcelos, Bruno Feijó, Dilza Szwarcman, Mónica Costa: Shot segmentation based on the encoder signature. MMM 2006 | |
| 16 | Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho: A Computer-Assisted Colorization Algorithm based on Topological Difference. SIBGRAPI 2006: 71-77 | |
| 2005 | ||
| 15 | Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Antonio L. Furtado, Bruno Feijó: A logic-based tool for interactive generation and dramatization of stories. Advances in Computer Entertainment Technology 2005: 133-140 | |
| 14 | Börje Karlsson, Bruno Feijó: AI middleware as means for improving gameplay. Advances in Computer Entertainment Technology 2005: 442-445 | |
| 13 | Adriana Pereira de Medeiros, Daniel Schwabe, Bruno Feijó: A Design Rationale Representation for Model-Based Designs in Software Engineering. CAiSE Short Paper Proceedings 2005 | |
| 12 | Adriana Pereira de Medeiros, Daniel Schwabe, Bruno Feijó: Kuaba Ontology: Design Rationale Representation and Reuse in Model-Based Designs. ER 2005: 241-255 | |
| 11 | Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho: An Image-Based Shading Pipeline for 2D Animation. SIBGRAPI 2005: 307-314 | |
| 2004 | ||
| 10 | Rogério Ferreira Rodrigues, Paula Salgado Lucena Rodrigues, Bruno Feijó, Luiz Velho, Luiz Fernando Gomes Soares: Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter. AH 2004: 215-224 | |
| 9 | Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca: Software Shaders in Interactive Environments Using Relief Impostors. SIBGRAPI 2004: 284-291 | |
| 2002 | ||
| 8 | C. A. M. Barbosa, Bruno Feijó, Marcelo Dreux, Rubens Melo, João Bento, Sérgio Scheer: An Object Model for Collaborative CAD Enviroments. CSCWD 2002: 179-184 | |
| 2001 | ||
| 7 | Marcelo Dreux, Bruno Feijó, Esteban Walter Gonzalez Clua: A Shading Model for Image-Based Rendering. SIBGRAPI 2001: 138-145 | |
| 6 | Dilza Szwarcman, Bruno Feijó, Mónica Costa: Goal-oriented dead reckoning for autonomous characters. Computers & Graphics 25(6): 999-1011 (2001) | |
| 5 | André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber Ramalho: Desenvolvimento de Jogos em Computadores e Celulares. RITA 8(2): 7-46 (2001) | |
| 2000 | ||
| 4 | Dilza Szwarcman, Bruno Feijó, Mónica Costa: A Framework for Networked Reactive Character. SIBGRAPI 2000: 203-210 | |
| 1997 | ||
| 3 | João Bento, Bruno Feijó: An agent-based paradigm for building intelligent CAD systems. AI in Engineering 11(3): 231-244 (1997) | |
| 1996 | ||
| 2 | Mónica Costa, Bruno Feijó: Agents with emotions in behavioral animation. Computers & Graphics 20(3): 377-384 (1996) | |
| 1990 | ||
| 1 | Daniel Schwabe, Bruno Feijó, Werther G. Krause: Intelligent Hypertext for Normative Knowledge in Engineering. ECHT 1990: 123-136 | |
Colors in the list of coauthors
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