 | 2011 |
| 13 |  | Kai Xu,
Linlin Shui,
Guangzheng Fei:
Advantages of web3D educational games and development proposals.
VRCAI 2011: 593-596 |
| 2010 |
| 12 |  | Guangzheng Fei,
Won-Sook Lee,
Zijun Xin,
Huikai Dong,
Chris Joslin:
PASCAL: physics augmented space canvases for animating locomotion.
Journal of Visualization and Computer Animation 21(2): 81-89 (2010) |
| 2009 |
| 11 |  | Linlin Shui,
Guangzheng Fei,
Guoyu Sun,
Chi Wa Leong:
Game Balance Principles in MMORPG with Pet System.
Edutainment 2009: 133-140 |
| 2008 |
| 10 |  | Miao Wang,
Guangzheng Fei,
Zijun Xin,
Yi Zheng,
Xin Li:
3D Freehand Canvas.
Edutainment 2008: 602-612 |
| 9 |  | Guangzheng Fei,
Won-Sook Lee,
Chris Joslin,
Zijun Xin:
3D animation creation using space canvases for free-hand drawing.
VRCAI 2008 |
| 2007 |
| 8 |  | Guangzheng Fei,
Xin Li:
An adaptable sketch-based modeling system.
CAD/Graphics 2007: 371-376 |
| 7 |  | Xin Li,
Guangzheng Fei,
Yongfeng Zhu:
ISMAS: An Interactive Sketch Modeling and Animation System.
Edutainment 2007: 687-700 |
| 2006 |
| 6 |  | Minghao Yang,
Guangzheng Fei,
Minyong Shi,
Yongsong Zhan:
A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow.
ICAT 2006: 633-642 |
| 2003 |
| 5 |  | Neeharika Adabala,
Nadia Magnenat-Thalmann,
Guangzheng Fei:
Visualization of Woven Cloth.
Rendering Techniques 2003: 179-185 |
| 4 |  | Neeharika Adabala,
Nadia Magnenat-Thalmann,
Guangzheng Fei:
Real-time rendering of woven clothes.
VRST 2003: 41-47 |
| 3 |  | Kangying Cai,
Wencheng Wang,
Guangzheng Fei,
Enhua Wu:
A Single-pass Approach to Adaptive Simplification of Out-of-core Models.
Int. J. Image Graphics 3(2): 291-309 (2003) |
| 2002 |
| 2 |  | Guangzheng Fei,
Kangying Cai,
Baining Guo,
Enhua Wu:
An Adaptive Sampling Scheme for Out-of-Core Simplification.
Comput. Graph. Forum 21(2): 111-119 (2002) |
| 1999 |
| 1 |  | Guangzheng Fei,
Enhua Wu:
A real-time generation algorithm for progressive meshes in dynamic environments.
VRST 1999: 178-179 |