 | 2010 |
| 10 |  | Audrius Jurgelionis,
Francesco Bellotti,
Alessandro De Gloria,
Jukka-Pekka Laulajainen,
Philipp Fechteler,
Peter Eisert,
Haggai David:
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs.
AINA Workshops 2010: 1053-1058 |
| 9 |  | Philipp Fechteler,
Peter Eisert:
Accelerated video encoding using render context information.
ICIP 2010: 2033-2036 |
| 2009 |
| 8 |  | Philipp Fechteler,
Peter Eisert:
Depth map enhanced macroblock partitioning for H.264 video coding of computer graphics content.
ICIP 2009: 3441-3444 |
| 7 |  | Arto Laikari,
Jukka-Pekka Laulajainen,
Audrius Jurgelionis,
Philipp Fechteler,
Francesco Bellotti:
Gaming Platform for Running Games on Low-End Devices.
UCMedia 2009: 259-262 |
| 6 |  | Audrius Jurgelionis,
Philipp Fechteler,
Peter Eisert,
Francesco Bellotti,
Haggai David,
Jukka-Pekka Laulajainen,
Richard Carmichael,
Vassilis Poulopoulos,
Arto Laikari,
Pekka H. J. Perälä,
Alessandro De Gloria,
Christos Bouras:
Platform for Distributed 3D Gaming.
Int. J. Computer Games Technology 2009: (2009) |
| 2008 |
| 5 |  | Peter Eisert,
Philipp Fechteler,
Jürgen Rurainsky:
3-D Tracking of shoes for Virtual Mirror applications.
CVPR 2008 |
| 4 |  | Peter Eisert,
Philipp Fechteler:
Low delay streaming of computer graphics.
ICIP 2008: 2704-2707 |
| 2007 |
| 3 |  | Peter Eisert,
Jürgen Rurainsky,
Philipp Fechteler:
Virtual Mirror: Real-Time Tracking of Shoes in Augmented Reality Environments.
ICIP (2) 2007: 557-560 |
| 2 |  | Philipp Fechteler,
Peter Eisert,
Jürgen Rurainsky:
Fast and High Resolution 3D Face Scanning.
ICIP (3) 2007: 81-84 |
| 1 |  | Peter Eisert,
Philipp Fechteler:
Remote Rendering of Computer Games.
SIGMAP 2007: 438-443 |