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| 2011 | ||
|---|---|---|
| 3 | Marina Krcmar, Kirstie M. Farrar, Rory McGloin: The effects of video game realism on attention, retention and aggressive outcomes. Computers in Human Behavior 27(1): 432-439 (2011) | |
| 2 | Rory McGloin, Kirstie M. Farrar, Marina Krcmar: The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game. Presence 20(4): 309-324 (2011) | |
| 2008 | ||
| 1 | Kristine L. Nowak, Marina Krcmar, Kirstie M. Farrar: The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression. Presence 17(3): 256-268 (2008) | |
| 1 | Marina Krcmar | [1] [2] [3] |
| 2 | Rory McGloin | [2] [3] |
| 3 | Kristine L. Nowak | [1] |
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