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| 2011 | ||
|---|---|---|
| 3 | Glenn Entis: Beyond Badges - Gamification for the Real World. ICEC 2011: 472 | |
| 2008 | ||
| 2 | Glenn Entis: New power, new problems: what the videogames industry is learning about realism. NPAR 2008: 7 | |
| 1994 | ||
| 1 | Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith: Computer technology and the artistic process: how the computer industry changes the form and function of art. SIGGRAPH 1994: 494-495 | |
| 1 | Tim Binkley | [1] |
| 2 | Jane Flint DeKoven | [1] |
| 3 | Delle Maxwell | [1] |
| 4 | Alvy Ray Smith | [1] |
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