 | 2011 |
| 10 |  | Stefan Klose,
Jérémie Gerhardt,
Timo Engelke,
Arjan Kuijper:
Automatic Multi-projector Calibration - A Review of Systems for Non-experienced Users.
GRAPP 2011: 286-295 |
| 9 |  | Jens Keil,
Michael Zöllner,
Mario Becker,
Folker Wientapper,
Timo Engelke,
Harald Wuest:
The House of Olbrich - An Augmented Reality tour through architectural history.
ISMAR-AMH 2011: 15-18 |
| 2010 |
| 8 |  | Timo Engelke,
Sabine Webel,
Nirit Gavish:
Generating vision based Lego augmented reality training and evaluation systems.
ISMAR 2010: 223-224 |
| 2009 |
| 7 |  | Yvonne Jung,
Jens Keil,
Harald Wuest,
Timo Engelke,
Patrick Riess,
Johannes Behr:
Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications.
GRAPP 2009: 387-392 |
| 2008 |
| 6 |  | Yvonne Jung,
Jens Keil,
Johannes Behr,
Sabine Webel,
Michael Zöllner,
Timo Engelke,
Harald Wuest,
Mario Becker:
Adapting X3D for multi-touch environments.
Web3D 2008: 27-30 |
| 2006 |
| 5 |  | Carsten Magerkurth,
Timo Engelke,
Daniel H. Grollman:
A component based architecture for distributed, pervasive gaming applications.
Advances in Computer Entertainment Technology 2006: 15 |
| 4 |  | Carsten Magerkurth,
Timo Engelke,
Carsten Röcker:
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.
ICEC 2006: 211-216 |
| 2004 |
| 3 |  | Carsten Magerkurth,
Timo Engelke,
Maral Memisoglu:
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology.
Advances in Computer Entertainment Technology 2004: 163-172 |
| 2 |  | Carsten Magerkurth,
Maral Memisoglu,
Timo Engelke,
Norbert A. Streitz:
Towards the Next Generation of Tabletop Gaming Experiences.
Graphics Interface 2004: 73-80 |
| 1 |  | Carsten Magerkurth,
Timo Engelke,
Maral Memisoglu:
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology.
Computers in Entertainment 2(4): 12 (2004) |