 | 2011 |
| 5 |  | Jan Novák,
Thomas Engelhardt,
Carsten Dachsbacher:
Screen-space bias compensation for interactive high-quality global illumination with virtual point lights.
SI3D 2011: 119-124 |
| 2010 |
| 4 |  | Thomas Engelhardt,
Carsten Dachsbacher:
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering.
SI3D 2010: 119-125 |
| 2009 |
| 3 |  | Thomas Engelhardt,
Carsten Dachsbacher:
Granular visibility queries on the GPU.
SI3D 2009: 161-167 |
| 2 |  | Tobias Ritschel,
Thomas Engelhardt,
Thorsten Grosch,
Hans-Peter Seidel,
Jan Kautz,
Carsten Dachsbacher:
Micro-rendering for scalable, parallel final gathering.
ACM Trans. Graph. 28(5): (2009) |
| 2008 |
| 1 |  | Thomas Engelhardt,
Carsten Dachsbacher:
Octahedron Environment Maps.
VMV 2008: 383-388 |