 | 2011 |
| 8 |  | Morgan McGuire,
Eric Enderton:
Colored stochastic shadow maps.
SI3D 2011: 89-96 |
| 7 |  | Peter Shirley,
Timo Aila,
Jonathan D. Cohen,
Eric Enderton,
Samuli Laine,
David P. Luebke,
Morgan McGuire:
A local image reconstruction algorithm for stochastic rendering.
SI3D 2011: 9-14 |
| 6 |  | Eric Enderton,
Erik Sintorn,
Peter Shirley,
David P. Luebke:
Stochastic Transparency.
IEEE Trans. Vis. Comput. Graph. 17(8): 1036-1047 (2011) |
| 2010 |
| 5 |  | Morgan McGuire,
Eric Enderton,
Peter Shirley,
David P. Luebke:
Real-time stochastic rasterization on conventional GPU architectures.
High Performance Graphics 2010: 173-182 |
| 4 |  | Eric Enderton,
Erik Sintorn,
Peter Shirley,
David P. Luebke:
Stochastic transparency.
SI3D 2010: 157-164 |
| 2007 |
| 3 |  | Eugene d'Eon,
David P. Luebke,
Eric Enderton:
Efficient Rendering of Human Skin.
Rendering Techniques 2007: 147-157 |
| 2005 |
| 2 |  | Daniel Wexler,
Larry Gritz,
Eric Enderton,
Jonathan Rice:
GPU-accelerated high-quality hidden surface removal.
Graphics Hardware 2005: 7-14 |
| 1994 |
| 1 |  | Eric Enderton:
Computer Graphics for Jurassic Park.
COMPCON 1994: 456-457 |