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| 2012 | ||
|---|---|---|
| 35 | David Milam, Magy Seif El-Nasr, Lyn Bartram, Matt Lockyer, Chao Feng, Perry Tan: Toolset to explore visual motion designs in a video game. CHI Extended Abstracts 2012: 1091-1094 | |
| 34 | Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt: Game user research. CHI Extended Abstracts 2012: 2679-2682 | |
| 33 | Katie Seaborn, Magy Seif El-Nasr, David Milam, Darren Yung: Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course. SIGCSE 2012: 93-98 | |
| 2011 | ||
| 32 | Júnia Coutinho Anacleto, Sidney Fels, T. C. Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley: Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings Springer 2011 | |
| 31 | Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko: Body Buddies: Social Signaling through Puppeteering. HCI (14) 2011: 279-288 | |
| 30 | David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram: Effect of Camera and Object Motion on Visual Load in 3D Games. ICEC 2011: 113-123 | |
| 29 | André Gagné, Magy Seif El-Nasr, Chris D. Shaw: A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games. ICEC 2011: 247-257 | |
| 28 | Mona Erfani Joorabchi, Magy Seif El-Nasr: Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. ICEC 2011: 300-306 | |
| 27 | Pooya Amini Behbahani, Magy Seif El-Nasr: The Effect of Privacy on Social Presence in Location-Based Mobile Games. ICEC 2011: 307-318 | |
| 26 | Karen Tanenbaum, Joshua Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala: Experiencing the reading glove. Tangible and Embedded Interaction 2011: 137-144 | |
| 2010 | ||
| 25 | Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, Sang Mah: Understanding and evaluating cooperative games. CHI 2010: 253-262 | |
| 24 | Michael Nixon, Philippe Pasquier, Magy Seif El-Nasr: DelsArtMap: Applying Delsarte's Aesthetic System to Virtual Agents. IVA 2010: 139-145 | |
| 2009 | ||
| 23 | Joseph A. Zupko, Magy Seif El-Nasr: System for Automated Interactive Lighting (SAIL). FDG 2009: 223-230 | |
| 22 | Magy Seif El-Nasr, Athanasios V. Vasilakos, C. Rao, Joseph A. Zupko: Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes. IEEE Trans. Comput. Intellig. and AI in Games 1(2): 145-153 (2009) | |
| 21 | Magy Seif El-Nasr, Athanasios V. Vasilakos: Ambient Intelligence on the Dance Floor. IJCINI 3(2): 1-17 (2009) | |
| 2008 | ||
| 20 | Magy Seif El-Nasr, Huaxin Wei: Exploring Non-verbal Behavior Models for Believable Characters. ICIDS 2008: 71-82 | |
| 19 | David Milam, Magy Seif El-Nasr, Ron Wakkary: Looking at the Interactive Narrative Experience through the Eyes of the Participants. ICIDS 2008: 96-107 | |
| 18 | Magy Seif El-Nasr, Athanasios V. Vasilakos: DigitalBeing - using the environment as an expressive medium for dance. Inf. Sci. 178(3): 663-678 (2008) | |
| 2007 | ||
| 17 | Andrea Hoplight Tapia, Magy Seif El-Nasr, Ibrahim Yucel, Joseph A. Zupko, Edgar A. Maldonado: Building Virtual Spaces. Virtuality and Virtualization 2007: 317-334 | |
| 16 | Magy Seif El-Nasr, Thanos Vasilakos: DigitalBeing: An Ambient Intelligence Interactive Dance Experience. Computational Intelligence for Agent-based Systems 2007: 233-263 | |
| 2006 | ||
| 15 | Magy Seif El-Nasr, Su Yan: Visual attention in 3D video games. Advances in Computer Entertainment Technology 2006: 22 | |
| 14 | Magy Seif El-Nasr: Projecting tension in virtual environments through lighting. Advances in Computer Entertainment Technology 2006: 63 | |
| 13 | Magy Seif El-Nasr, Joshua B. Gross: Fun & games: on the process of game design. Conference on Designing Interactive Systems 2006: 369-370 | |
| 12 | Su Yan, Magy Seif El-Nasr: Visual attention in 3D video games. ETRA 2006: 42 | |
| 11 | Magy Seif El-Nasr, Brian K. Smith: Learning through game modding. Computers in Entertainment 4(1): (2006) | |
| 10 | Ibrahim Yucel, Joseph A. Zupko, Magy Seif El-Nasr: IT education, girls and game modding. Interact. Techn. Smart Edu. 3(2): 143-156 (2006) | |
| 2005 | ||
| 9 | Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron: Intelligent lighting for a better gaming experience. CHI Extended Abstracts 2005: 1140-1141 | |
| 2004 | ||
| 8 | Magy Seif El-Nasr: A user-centric adaptive story architecture: borrowing from acting theories. Advances in Computer Entertainment Technology 2004: 109-116 | |
| 7 | Magy Seif El-Nasr, Ian Horswill: Automating Lighting Design for Interactive Entertainment. Computers in Entertainment 2(2): 15 (2004) | |
| 6 | Magy Seif El-Nasr: Interactive Narrative Architecture based on Filmmaking Theory. Int. J. Intell. Games & Simulation 3(1): 29-36 (2004) | |
| 2003 | ||
| 5 | Magy Seif El-Nasr, Ian Horswill: Real-Time Lighting Design for Interactive Narrative. International Conference on Virtual Storytelling 2003: 12-20 | |
| 2000 | ||
| 4 | Magy Seif El-Nasr, John Yen, Thomas R. Ioerger: FLAME-Fuzzy Logic Adaptive Model of Emotions. Autonomous Agents and Multi-Agent Systems 3(3): 219-257 (2000) | |
| 1999 | ||
| 3 | Magy Seif El-Nasr, Thomas R. Ioerger, John Yen: PETEEI: A PET With Evolving Emotional Intelligence. Agents 1999: 9-15 | |
| 2 | Magy Seif El-Nasr, Thomas R. Ioerger, John Yen, Donald H. House, Frederic I. Parke: Emotionally Expressive Agents. CA 1999: 48-57 | |
| 1998 | ||
| 1 | Jianwen Yin, Magy Seif El-Nasr, Linyu Yang, John Yen: Incorporating Personality into a Multi-Agent Intelligent System for Training Teachers. Intelligent Tutoring Systems 1998: 484-493 | |
Colors in the list of coauthors
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