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| 2012 | ||
|---|---|---|
| 56 | Yingdan Huang, Michael Eisenberg: PLUSHBOT: an introduction to computer science. CHI Extended Abstracts 2012: 1457-1458 | |
| 55 | Yingdan Huang, Michael Eisenberg: Easigami: virtual creation by physical folding. Tangible and Embedded Interaction 2012: 41-48 | |
| 2011 | ||
| 54 | Yingdan Huang, Michael Eisenberg: Steps toward child-designed interactive stuffed toys. IDC 2011: 165-168 | |
| 53 | Ben Leduc-Mills, Michael Eisenberg: The UCube: a child-friendly device for introductory three-dimensional design. IDC 2011: 72-80 | |
| 52 | Yingdan Huang, Michael Eisenberg: Plushbot: an application for the design of programmable, interactive stuffed toys. Tangible and Embedded Interaction 2011: 257-260 | |
| 2010 | ||
| 51 | Nwanua Elumeze, Yingdan Huang, Jane Meyers, Michael Eisenberg: "Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy. DIGITEL 2010: 146-150 | |
| 50 | Jane Meyers, Jeffrey S. LaMarche, Michael Eisenberg: Craftopolis: blending tangible, informal construction into virtual multiuser communities. IDC 2010: 242-245 | |
| 49 | Michael Eisenberg, Leah Buechley, Nwanua Elumeze: Bits and Pieces: Potential Future Scenarios for Children's Mobile Technology. IJMHCI 2(2): 37-52 (2010) | |
| 2009 | ||
| 48 | Michael Eisenberg, Nwanua Elumeze, Michael MacFerrin, Leah Buechley: Children's programming, reconsidered: settings, stuff, and surfaces. IDC 2009: 1-8 | |
| 47 | Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Michael Eisenberg: Easigami: a reconfigurable folded-sheet TUI. Tangible and Embedded Interaction 2009: 107-112 | |
| 46 | Eric Schweikardt, Nwanua Elumeze, Michael Eisenberg, Mark D. Gross: A tangible construction kit for exploring graph theory. Tangible and Embedded Interaction 2009: 373-376 | |
| 45 | Leah Buechley, Sue Hendrix, Michael Eisenberg: Paints, paper, and programs: first steps toward the computational sketchbook. Tangible and Embedded Interaction 2009: 9-12 | |
| 44 | Leah Buechley, Michael Eisenberg: Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft. Personal and Ubiquitous Computing 13(2): 133-150 (2009) | |
| 2008 | ||
| 43 | Michael Eisenberg, Kinshuk, Maiga Chang, Rory McGreal: The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008, November 17-19, 2008, Banff, Canada IEEE 2008 | |
| 42 | Leah Buechley, Michael Eisenberg, Jaime Catchen, Ali Crockett: The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education. CHI 2008: 423-432 | |
| 41 | Michael Eisenberg, Ann Eisenberg, Leah Buechley, Nwanua Elumeze: Computers and Physical Construction: Blending Fabrication into Computer Science Education. FECS 2008: 127-133 | |
| 40 | Nwanua Elumeze, Michael Eisenberg: Scheming textiles: End-user programming for wearables. ISWC 2008: 111-112 | |
| 39 | Nwanua Elumeze, Michael Eisenberg: ButtonSchemer: ambient program reader. Mobile HCI 2008: 323-326 | |
| 38 | Leah Buechley, Michael Eisenberg: The LilyPad Arduino: Toward Wearable Engineering for Everyone. IEEE Pervasive Computing 7(2): 12-15 (2008) | |
| 37 | Michael Eisenberg, Leah Buechley: Pervasive Fabrication: Making Construction Ubiquitous in Education. JSW 3(4): 62-68 (2008) | |
| 2007 | ||
| 36 | Ben Shneiderman, Gerhard Fischer, Elisa Giaccardi, Michael Eisenberg: Proceedings of the 6th Conference on Creativity & Cognition, Washington, DC, USA, June 13-15, 2007 ACM 2007 | |
| 35 | Mark D. Gross, Michael Eisenberg: Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control. DIGITEL 2007: 25-32 | |
| 34 | Michael Eisenberg: Technology and the Work of Children. DIGITEL 2007: 3 | |
| 33 | Leah Buechley, Michael Eisenberg, Nwanua Elumeze: Towards a curriculum for electronic textiles in the high school classroom. ITiCSE 2007: 28-32 | |
| 32 | Michael Eisenberg: Pervasive Fabrication: Making Construction Ubiquitous in Education. PerCom Workshops 2007: 193-198 | |
| 2006 | ||
| 31 | Michael Eisenberg, Ann Eisenberg, Leah Buechley, Nwanua Elumeze: Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education. WMTE 2006: 103-110 | |
| 30 | Ben Shneiderman, Gerhard Fischer, Mary Czerwinski, Mitchel Resnick, Brad A. Myers, Linda Candy, Ernest A. Edmonds, Michael Eisenberg, Elisa Giaccardi, Thomas T. Hewett, Pamela Jennings, Bill Kules, Kumiyo Nakakoji, Jay F. Nunamaker, Randy F. Pausch, Ted Selker, Elisabeth Sylvan, Michael A. Terry: Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. Int. J. Hum. Comput. Interaction 20(2): 61-77 (2006) | |
| 2005 | ||
| 29 | Lori L. Scarlatos, Amy Bruckman, Allison Druin, Michael Eisenberg, Molly Lenore, Oren Zuckerman: Connecting with kids: so what's new? CHI Extended Abstracts 2005: 1172-1173 | |
| 28 | Michael Eisenberg, Nwanua Elumeze, Leah Buechley, Glenn Blauvelt, Sue Hendrix, Ann Eisenberg: The homespun museum: computers, fabrication, and the design of personalized exhibits. Creativity & Cognition 2005: 13-21 | |
| 27 | Leah Buechley, Nwanua Elumeze, Camille Dodson, Michael Eisenberg: Quilt Snaps: A Fabric Based Computational Construction Kit. WMTE 2005: 219-221 | |
| 26 | Nwanua Elumeze, Michael Eisenberg: SmartTiles: Mobility and Wireless Programmability in Children's Construction and Crafts. WMTE 2005: 230-237 | |
| 25 | Michael Eisenberg: The material side of educational technology. Commun. ACM 48(1): 51-54 (2005) | |
| 2004 | ||
| 24 | Michael Eisenberg, Leah Buechley, Nwanua Elumeze: Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children. CELDA 2004: 423-426 | |
| 23 | Curtis Caravone, Michael Eisenberg, Zack Sanders, Jonathan Stockho: A Computationally-Enhanced Geoboard. CELDA 2004: 545-546 | |
| 2003 | ||
| 22 | Michael Eisenberg: Creating a computer science canon: a course of "classic" readings in computer science. SIGCSE 2003: 336-340 | |
| 2001 | ||
| 21 | Glenn Blauvelt, Michael Eisenberg: MachineShop: Steps toward Exploring Novel I/O Devices for Computational Craftwork. ICALT 2001: 301-304 | |
| 2000 | ||
| 20 | Thomas Wrensch, Glenn Blauvelt, Michael Eisenberg: The rototack: designing a computationally-enhanced craft item. Designing Augmented Reality Environments 2000: 93-101 | |
| 19 | Glenn Blauvelt, Thomas Wrensch, Michael Eisenberg: Integrating craft materials and computation. Knowl.-Based Syst. 13(7-8): 471-478 (2000) | |
| 1999 | ||
| 18 | Glenn Blauvelt, Thomas Wrensch, Michael Eisenberg: Integrating craft materials and computation. Creativity & Cognition 1999: 50-56 | |
| 17 | Elliot Soloway, Wayne C. Grant, Robert Tinger, Jeremy Roschelle, Mike Mills, Mitchel Resnick, Robert Berg, Michael Eisenberg: Science in the Palms of Their Hands. Commun. ACM 42(8): 21-26 (1999) | |
| 1998 | ||
| 16 | Thomas Wrensch, Michael Eisenberg: The Programmable Hinge: Toward Computationally Enhanced Crafts. ACM Symposium on User Interface Software and Technology 1998: 89-96 | |
| 1997 | ||
| 15 | Michael Eisenberg, Ann Nishioka, M. E. Schreiner: Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling. IUI 1997: 113-120 | |
| 1996 | ||
| 14 | Michael Eisenberg: The Thin Glass Line: Designing Interfaces to Algorithms. CHI 1996: 181-188 | |
| 13 | Michael Eisenberg, Wendy E. Mackay, Allison Druin, Sheila Lehman, Mitchel Resnick: Real Meets Virtual: Blending Real-World Artifacts with Computational Media. CHI Conference Companion 1996: 159-160 | |
| 12 | Chris DiGiano, Michael Eisenberg: Designing Pedagogical Screen Savers. CHI Conference Companion 1996: 185-186 | |
| 11 | Hal Eden, Michael Eisenberg, Gerhard Fischer, Alexander Repenning: Making Learning a Part of Life. Commun. ACM 39(4): 40-42 (1996) | |
| 1995 | ||
| 10 | Eric Blough, Michael Eisenberg: Combining Programming Languages and Direct Manipulation in Environments for Computational Science. Symposium on Designing Interactive Systems 1995: 123-130 | |
| 9 | Chris DiGiano, Michael Eisenberg: Self-Disclosing Design Tools: A Gentle Introduction to End-User Programming. Symposium on Designing Interactive Systems 1995: 189-197 | |
| 8 | Michael Eisenberg: Embedding languages within design environments. Knowl.-Based Syst. 8(2-3): 135-142 (1995) | |
| 1994 | ||
| 7 | Michael Eisenberg, Gerhard Fischer: Programmable design environments: integrating end-user programming with domain-oriented assistance. CHI 1994: 431-437 | |
| 6 | Michael Eisenberg, Gerhard Fischer: Programmable design environments: integrating end-user programming with domain-oriented assistance. CHI Conference Companion 1994: 231 | |
| 5 | Philip Miller, Michael J. Clancy, Andrea A. diSessa, Jeremy Roschelle, Michael Eisenberg, Mark Guzdial, Elliot Soloway, Mitchel Resnick: The future of programming instruction (abstract). SIGCSE 1994: 400 | |
| 4 | Michael Eisenberg: Programmable applications for the arts: computational tools for hand, eye and mind. Knowl.-Based Syst. 7(4): 239-246 (1994) | |
| 1993 | ||
| 3 | Michael Eisenberg, Ruth V. Small: Information-Based Education: An Investigation of the Nature and Role of Information Attributes in Education. Inf. Process. Manage. 29(2): 263-276 (1993) | |
| 1990 | ||
| 2 | Michael Eisenberg: Descriptive simulation: Combining symbolic and numerical methods in the analysis of chemical reaction mechanisms. AI in Engineering 5(3): 161-171 (1990) | |
| 1989 | ||
| 1 | Harold Abelson, Michael Eisenberg, Matthew Halfant, Jacob Katzenelson, Elisha Sacks, Gerald J. Sussman, Jack Wisdom, Kenneth Yip: Intelligence in Scientific Computing. Commun. ACM 32(5): 546-562 (1989) | |
Colors in the list of coauthors
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