 | 2012 |
| 29 |  | Ben J. H. van Basten,
Arjan Egges:
Motion Transplantation Techniques: A Survey.
IEEE Computer Graphics and Applications 32(3): 16-23 (2012) |
| 2011 |
| 28 |  | Ben J. H. van Basten,
Sybren A. Stüvel,
Arjan Egges:
A hybrid interpolation scheme for footprint-driven walking synthesis.
Graphics Interface 2011: 9-16 |
| 27 |  | Thomas Geijtenbeek,
Diana Vasilescu,
Arjan Egges:
Injury Assessment for Physics-Based Characters.
MIG 2011: 74-85 |
| 26 |  | Ben J. H. van Basten,
Arjan Egges:
Flexible Splicing of Upper-Body Motion Spaces on Locomotion.
Comput. Graph. Forum 30(7): 1963-1971 (2011) |
| 25 |  | Ben J. H. van Basten,
Arjan Egges,
Roland Geraerts:
Combining path planners and motion graphs.
Journal of Visualization and Computer Animation 22(1): 59-78 (2011) |
| 2010 |
| 24 |  | Thomas Geijtenbeek,
Antonie J. van den Bogert,
Ben J. H. van Basten,
Arjan Egges:
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models.
MIG 2010: 11-22 |
| 23 |  | Cagla Cig,
Zerrin Kasap,
Arjan Egges,
Nadia Magnenat-Thalmann:
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors.
MIG 2010: 278-289 |
| 22 |  | Herwin van Welbergen,
Ben J. H. van Basten,
Arjan Egges,
Zsófia Ruttkay,
Mark H. Overmars:
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control.
Comput. Graph. Forum 29(8): 2530-2554 (2010) |
| 21 |  | Ben J. H. van Basten,
P. W. A. M. Peeters,
Arjan Egges:
The step space: example-based footprint-driven motion synthesis.
Journal of Visualization and Computer Animation 21(3-4): 433-441 (2010) |
| 20 |  | Arjan Egges,
Ben J. H. van Basten:
One step at a time: animating virtual characters based on foot placement.
The Visual Computer 26(6-8): 497-503 (2010) |
| 2009 |
| 19 |  | Arjan Egges,
Roland Geraerts,
Mark H. Overmars:
Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings
Springer 2009 |
| 18 |  | Ben J. H. van Basten,
Arjan Egges:
Evaluating distance metrics for animation blending.
FDG 2009: 199-206 |
| 17 |  | Wijnand van Tol,
Arjan Egges:
Real-Time Crying Simulation.
IVA 2009: 215-228 |
| 16 |  | Ben J. H. van Basten,
Arjan Egges:
Path Abstraction for Combined Navigation and Animation.
MIG 2009: 182-193 |
| 15 |  | Anton Nijholt,
Arjan Egges,
Herwin van Welbergen:
Editorial.
Journal of Visualization and Computer Animation 20(2-3): (2009) |
| 14 |  | Arjan Egges,
Arno Kamphuis,
Mark H. Overmars:
Guest editors' introduction: Special issue on gaming.
Journal of Visualization and Computer Animation 20(5-6): (2009) |
| 2008 |
| 13 |  | Arjan Egges,
Arno Kamphuis,
Mark H. Overmars:
Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
Springer 2008 |
| 12 |  | Arjan Egges:
Opening Doors in Motion Analysis Research.
MIG 2008: 188-199 |
| 2007 |
| 11 |  | Arjan Egges,
George Papagiannakis,
Nadia Magnenat-Thalmann:
Presence and interaction in mixed reality environments.
The Visual Computer 23(5): 317-333 (2007) |
| 2006 |
| 10 |  | Arjan Egges,
George Papagiannakis,
Nadia Magnenat-Thalmann:
An Interactive Mixed Reality Framework for Virtual Humans.
CW 2006: 165-172 |
| 9 |  | Nadia Magnenat-Thalmann,
Arjan Egges:
Interactive Virtual Humans in Real-Time Virtual Environments.
IJVR 5(2): 15-24 (2006) |
| 2005 |
| 8 |  | Nadia Magnenat-Thalmann,
HyungSeok Kim,
Arjan Egges,
Stephane Garchery:
Believability and Interaction in Virtual Worlds.
MMM 2005: 2-9 |
| 2004 |
| 7 |  | Jonathan Gratch,
Arjan Egges,
Anton Eliëns,
Katherine Isbister,
Stacy Marsella,
Ana Paiva,
Thomas Rist,
Paul J. W. ten Hagen:
04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.
Evaluating Embodied Conversational Agents 2004 |
| 6 |  | Arjan Egges,
Tom Molet,
Nadia Magnenat-Thalmann:
Personalised Real-Time Idle Motion Synthesis.
Pacific Conference on Computer Graphics and Applications 2004: 121-130 |
| 5 |  | Arjan Egges,
Sumedha Kshirsagar,
Nadia Magnenat-Thalmann:
Generic personality and emotion simulation for conversational agents.
Journal of Visualization and Computer Animation 15(1): 1-13 (2004) |
| 2003 |
| 4 |  | Pierre Nugues,
Sylvain Dupuy,
Arjan Egges:
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions.
ICCSA (1) 2003: 31-40 |
| 3 |  | Arjan Egges,
Sumedha Kshirsagar,
Nadia Magnenat-Thalmann:
A Model for Personality and Emotion Simulation.
KES 2003: 453-461 |
| 2 |  | Arjan Egges,
Sumedha Kshirsagar,
Xuan Zhang,
Nadia Magnenat-Thalmann:
Emotional Communication with Virtual Humans.
MMM 2003: 243-263 |
| 2001 |
| 1 |  | Sylvain Dupuy,
Arjan Egges,
Vincent Legendre,
Pierre Nugues:
Generating a 3D Simulation of a Car Accident from a Written Description in Natural Language: the CarSim System
CoRR cs.CL/0105023: (2001) |