 | 2012 |
| 33 |  | Daniel Adams,
Parris K. Egbert,
Seth Brunner:
Feature-based interactively sketched terrain.
I3D 2012: 208 |
| 32 |  | Brian C. Ricks,
Parris K. Egbert:
More realistic, flexible, and expressive social crowds using transactional analysis.
The Visual Computer 28(6-8): 889-898 (2012) |
| 2010 |
| 31 |  | Cameron Egbert,
Parris K. Egbert,
Bryan S. Morse:
Real-Time Motion Transition by Example.
AMDO 2010: 138-147 |
| 30 |  | Jeffrey S. Whiting,
Jonathan Dinerstein,
Parris K. Egbert,
Dan Ventura:
Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters.
Computational Intelligence 26(2): 142-159 (2010) |
| 2009 |
| 29 |  | Sabra Dinerstein,
Christophe G. Giraud-Carrier,
Jared Dinerstein,
Parris K. Egbert:
Fused Multi-modal Deduplication.
DMIN 2009: 253-259 |
| 2008 |
| 28 |  | Jonathan Dinerstein,
Parris K. Egbert,
Dan Ventura,
Michael A. Goodrich:
Data-Driven Programming and Behavior for Autonomous Virtual Characters.
AAAI 2008: 1450-1451 |
| 27 |  | Jared Dinerstein,
Sabra Dinerstein,
Parris K. Egbert,
Stephen W. Clyde:
Learning-Based Fusion for Data Deduplication.
ICMLA 2008: 66-71 |
| 26 |  | David Cline,
Daniel Adams,
Parris K. Egbert:
Table-driven Adaptive Importance Sampling.
Comput. Graph. Forum 27(4): 1115-1123 (2008) |
| 25 |  | Jonathan Dinerstein,
Parris K. Egbert,
Dan Ventura,
Michael A. Goodrich:
Demonstration-Based Behavior Programming for Embodied Virtual Agents.
Computational Intelligence 24(4): 235-256 (2008) |
| 2007 |
| 24 |  | David Cline,
Kenric B. White,
Parris K. Egbert:
Fast 8-Bit Median Filtering Based on Separability.
ICIP (5) 2007: 281-284 |
| 23 |  | Jonathan Dinerstein,
Parris K. Egbert,
Dan Ventura:
Learning Policies for Embodied Virtual Agents through Demonstration.
IJCAI 2007: 1257-1262 |
| 22 |  | Matthew Beardall,
McKay Farley,
Darius Ouderkirk,
Jeremy Smith,
Michael Jones,
Parris K. Egbert:
Goblins by SpheroidalWeathering.
NPH 2007: 7-14 |
| 21 |  | Jonathan Dinerstein,
Parris K. Egbert,
David Cline:
Enhancing computer graphics through machine learning: a survey.
The Visual Computer 23(1): 25-43 (2007) |
| 2006 |
| 20 |  | Kevin L. Steele,
Parris K. Egbert,
Bryan S. Morse:
Histogram Matching for Camera Pose Neighbor Selection.
3DPVT 2006: 153-160 |
| 19 |  | Kevin L. Steele,
Parris K. Egbert:
Minimum Spanning Tree Pose Estimation.
3DPVT 2006: 440-447 |
| 18 |  | David Cline,
Parris K. Egbert,
Justin Talbot,
David L. Cardon:
Two Stage Importance Sampling for Direct Lighting.
Rendering Techniques 2006: 103-113 |
| 17 |  | David Cline,
Kevin L. Steele,
Parris K. Egbert:
Lightweight Bounding Volumes for Ray Tracing.
J. Graphics Tools 11(4): 61-71 (2006) |
| 2005 |
| 16 |  | Kevin L. Steele,
Parris K. Egbert:
Correspondence Expansion for Wide Baseline Stereo.
CVPR (1) 2005: 1055-1062 |
| 15 |  | Justin Talbot,
David Cline,
Parris K. Egbert:
Importance Resampling for Global Illumination.
Rendering Techniques 2005: 139-146 |
| 14 |  | Jonathan Dinerstein,
Parris K. Egbert:
Fast multi-level adaptation for interactive autonomous characters.
ACM Trans. Graph. 24(2): 262-288 (2005) |
| 13 |  | David Cline,
Justin Talbot,
Parris K. Egbert:
Energy redistribution path tracing.
ACM Trans. Graph. 24(3): 1186-1195 (2005) |
| 12 |  | Jonathan Dinerstein,
Dan Ventura,
Parris K. Egbert:
Fast and Robust Incremental Action Prediction for Interactive Agents.
Computational Intelligence 21(1): 90-110 (2005) |
| 2004 |
| 11 |  | Jonathan Dinerstein,
Parris K. Egbert,
Hugo de Garis,
Nelson Dinerstein:
Fast and learnable behavioral and cognitive modeling for virtual character animation.
Journal of Visualization and Computer Animation 15(2): 95-108 (2004) |
| 10 |  | Kevin L. Steele,
David Cline,
Parris K. Egbert,
Jonathan Dinerstein:
Modeling and rendering viscous liquids.
Journal of Visualization and Computer Animation 15(3-4): 183-192 (2004) |
| 2003 |
| 9 |  | Geoffrey Draper,
Parris K. Egbert:
A Gestural Interface to Free-Form Deformation.
Graphics Interface 2003: 113-120 |
| 2002 |
| 8 |  | Brandon Lloyd,
Parris K. Egbert:
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains.
IEEE Visualization 2002: 403-409 |
| 2001 |
| 7 |  | David Cline,
Parris K. Egbert:
Terrain Decimation through Quadtree Morphing.
IEEE Trans. Vis. Comput. Graph. 7(1): 62-69 (2001) |
| 1999 |
| 6 |  | Bryan S. Morse,
Parris K. Egbert,
Jaymes Wilkes:
User-Assister Rectangle Selection Using the Hough Transform.
SIP 1999: 26-29 |
| 1998 |
| 5 |  | David Cline,
Parris K. Egbert:
Interactive display of very large textures.
IEEE Visualization 1998: 343-350 |
| 1995 |
| 4 |  | Parris K. Egbert:
Utilizing Renderer Efficiencies in an Object-Oriented Graphics System.
Eurographics Workshop on Programming Paradigms in Graphics 1995: 13-22 |
| 1994 |
| 3 |  | Parris K. Egbert,
Travis L. Hilton:
Mixed Programming Paradigms in Computer Graphics.
Workshop on Object-Oriented Graphics 1994: 113-123 |
| 2 |  | Travis L. Hilton,
Parris K. Egbert:
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects.
Comput. Graph. Forum 13(3): 329-338 (1994) |
| 1992 |
| 1 |  | Parris K. Egbert,
William J. Kubitz:
Application Graphics Modeling Support Through Object Orientation.
IEEE Computer 25(10): 84-91 (1992) |