 | 2011 |
| 12 |  | Loeiz Glondu,
Benoit Legouis,
Maud Marchal,
Georges Dumont:
Precomputed Shape Database for Real-Time Physically-Based Simulation.
VRIPHYS 2011: 47-54 |
| 2010 |
| 11 |  | Loeiz Glondu,
Maud Marchal,
Georges Dumont:
A New Coupling Scheme for Haptic Rendering of Rigid Bodies Interactions Based on a Haptic Sub-world Using a Contact Graph.
EuroHaptics (1) 2010: 51-56 |
| 2009 |
| 10 |  | Charles Pontonnier,
Georges Dumont:
Motion Analysis of the Arm Based on Functional Anatomy.
3DPH 2009: 137-149 |
| 9 |  | Loeiz Glondu,
Maud Marchal,
Georges Dumont:
A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies Simulation.
VRIPHYS 2009: 67-76 |
| 8 |  | Loïc Tching,
Georges Dumont,
Bruno Arnaldi,
Jérôme Perret:
Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides.
Technique et Science Informatiques 28(8): 953-981 (2009) |
| 2008 |
| 7 |  | Nicolas Pronost,
Franck Multon,
Qilei Li,
Weidong Geng,
Richard Kulpa,
Georges Dumont:
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
CW 2008: 276-283 |
| 6 |  | Loïc Tching,
Georges Dumont:
Haptic simulations based on non-smooth dynamics for rigid-bodies.
VRST 2008: 87-90 |
| 2007 |
| 5 |  | Nicolas Pronost,
Georges Dumont:
Dynamics-based analysis and synthesis of human locomotion.
The Visual Computer 23(7): 513-522 (2007) |
| 2006 |
| 4 |  | Nicolas Pronost,
Georges Dumont:
Validating retargeted and interpolated locomotions by dynamics-based analysis.
GRAPHITE 2006: 65-74 |
| 3 |  | Nicolas Pronost,
Georges Dumont,
Gilles Berillon,
Guillaume Nicolas:
Morphological and stance interpolations in database for simulating bipedalism of virtual humans.
The Visual Computer 22(1): 4-13 (2006) |
| 2005 |
| 2 |  | Jean-Marie Souffez,
Georges Dumont:
Dual graph of a mesh partition for interactive analysis of huge digital mockups.
CAD/Graphics 2005: 6 |
| 1989 |
| 1 |  | Bruno Arnaldi,
Georges Dumont,
Gérard Hégron:
Dynamics and unification of animation control.
The Visual Computer 5(1&2): 22-31 (1989) |