 | 2011 |
| 9 |  | Heiko Duin,
Jens Eschenbächer,
Klaus-Dieter Thoben:
Modelling Dynamics in Collaboration: An Extension to the Collaborative Network Relationship Analysis.
PRO-VE 2011: 287-294 |
| 2010 |
| 8 |  | Heiko Duin,
Manuel Fradinho,
Marcus Seifert,
Klaus-Dieter Thoben:
Support for Innovation Processes in Collaborative Networks.
PRO-VE 2010: 95-102 |
| 2008 |
| 7 |  | Heiko Duin:
Systemic Strategic Management for VBEs in the Manufacturing Sector.
Virtual Enterprises and Collaborative Networks 2008: 25-32 |
| 6 |  | Jannicke Baalsrud Hauge,
Heiko Duin,
Manuel Oliveira:
Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game.
WEBIST (1) 2008: 394-401 |
| 5 |  | Heiko Duin,
Jannicke Baalsrud Hauge:
REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project.
WEBIST (2) 2008: 447-454 |
| 2007 |
| 4 |  | Heiko Duin:
Causal Cross-Impact Analysis As Strategic Planning Aid For Virtual Organisation Breeding Environments.
Virtual Enterprises and Collaborative Networks 2007: 147-154 |
| 3 |  | Manuel Oliveira,
Heiko Duin:
Agility in Serious Games Development with Distributed Teams: A Case Study.
WEBIST (Selected Papers) 2007: 314-326 |
| 1998 |
| 2 |  | Johannes Krauth,
Heiko Duin,
Annette Schimmel:
A comparison of tools for strategic simulation and scenario generation with special emphasis on 'soft factors'.
Simul. Pr. Theory 6(1): 23-33 (1998) |
| 1993 |
| 1 |  | Heiko Duin,
Günter Symanzik,
Ute Claussen:
Beleuchtungsalgorithmen in der Computergraphik.
Springer 1993: I-IX, 1-160 |