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| 2011 | ||
|---|---|---|
| 48 | Nai Li, Yuan Xun Gu, Leanne Chang, Henry Been-Lirn Duh: Influences of AR-Supported Simulation on Learning Effectiveness in Face-to-face Collaborative Learning for Physics. ICALT 2011: 320-322 | |
| 47 | Nai Li, Yuan Xun Gu, Leanne Chang, Henry Been-Lirn Duh: Sociality of Mobile Collaborative AR: Augmenting a Dual-Problem Space for Social Interaction in Collaborative Social Learning. ICALT 2011: 467-469 | |
| 46 | Yu-Ning Chang, Raymond Koon Chuan Koh, Henry Been-Lirn Duh: Handheld AR games - A triarchic conceptual design framework. ISMAR-AMH 2011: 29-36 | |
| 45 | Jian Gu, Nai Li, Henry Been-Lirn Duh: A remote mobile collaborative AR system for learning in physics. VR 2011: 257-258 | |
| 44 | Zhiqiang Luo, Weiting Yang, Zhong-Qiang Ding, Lili Liu, I-Ming Chen, Song Huat Yeo, Keck Voon Ling, Henry Been-Lirn Duh: "Left Arm Up!" Interactive Yoga training in virtual environment. VR 2011: 261-262 | |
| 43 | Jian Gu, Henry Been-Lirn Duh: Mobile Augmented Reality Game Engine. Handbook of Augmented Reality 2011: 99-122 | |
| 42 | Sherwin Lim, Lishan Xue, Ching Chiuan Yen, Leanne Chang, Hock Chuan Chan, Bee Choo Tai, Henry Been-Lirn Duh, Mahesh Choolani: A study on Singaporean women's acceptance of using mobile phones to seek health information. I. J. Medical Informatics 80(12): 189- (2011) | |
| 41 | Khoo Eng Tat, Adrian David Cheok, Wei Liu, Xiaoming Hu, Peter Marini, Vira Saksen, Jialei Jiang, Henry Been-Lirn Duh: Confucius Computer: bridging intergenerational communication through illogical and cultural computing. Virtual Reality 15(4): 249-265 (2011) | |
| 2010 | ||
| 40 | Victor R. L. Shen, Henry Been-Lirn Duh, Masahiko Inami, Michael Haller, Yoshifumi Kitamura: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, Taipei, Taiwan, November 17-19, 2010 ACM 2010 | |
| 39 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen: Fantasies in narration: narrating the requirements of children in mobile gaming design. Advances in Computer Entertainment Technology 2010: 3-6 | |
| 38 | Sharon Lynn Chu Yew Yee, Henry Been-Lirn Duh, Francis K. H. Quek: Investigating narrative in mobile games for seniors. CHI 2010: 669-672 | |
| 37 | Henry Been-Lirn Duh, Ellen Yi-Luen Do, Mark Billinghurst, Francis K. H. Quek, Vivian Hsueh-hua Chen: Senior-friendly technologies: interaction design for senior users. CHI Extended Abstracts 2010: 4513-4516 | |
| 36 | Yuan Xun Gu, Raymond Koon Chuan Koh, Vivian Hsueh-hua Chen, Henry Been-Lirn Duh: Facilitating Learning Interests Through Mobile Information Visualization. ICALT 2010: 323-327 | |
| 35 | Song Xu, Henry Been-Lirn Duh: A Simulation of Bonding Effects and Their Impacts on Pedestrian Dynamics. IEEE Transactions on Intelligent Transportation Systems 11(1): 153-161 (2010) | |
| 34 | Zhiqiang Luo, Wenshu Luo, I-Ming Chen, Roger Jianxin Jiao, Henry Been-Lirn Duh: Spatial Representation of a Virtual Room Space: Perspective and Vertical Movement. Int. J. Hum. Comput. Interaction 26(7): 661-674 (2010) | |
| 2009 | ||
| 33 | Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh: Communicative behaviors and flow experience in tabletop gaming. Advances in Computer Entertainment Technology 2009: 281-286 | |
| 32 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng: Players who play to make others cry: the influence of anonymity and immersion. Advances in Computer Entertainment Technology 2009: 341-344 | |
| 31 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh: Investigating User Experience of Online Communities: The Influence of Community Type. CSE (4) 2009: 509-514 | |
| 30 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen: Cheating Behaviors in Online Gaming. HCI (12) 2009: 567-573 | |
| 29 | Zhiqiang Luo, Henry Been-Lirn Duh, I-Ming Chen, Wenshu Luo: Spatial Navigation in a Virtual Multilevel Building: The Role of Exocentric View in Acquiring Survey Knowledge. HCI (13) 2009: 60-69 | |
| 28 | Vivian Hsueh-hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh: Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level. ICEC 2009: 110-119 | |
| 27 | Kim Doang Nguyen, I-Ming Chen, Zhiqiang Luo, Song Huat Yeo, Henry Been-Lirn Duh: A body sensor network for tracking and monitoring of functional arm motion. IROS 2009: 3862-3867 | |
| 26 | Raymond Koon Chuan Koh, Henry Xin Liong Tan, Henry Been-Lirn Duh: Information empowerment through mobile learning. Mobile HCI 2009 | |
| 25 | Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Henry Been-Lirn Duh: Physical interfaces for tabletop games. Computers in Entertainment 7(4): (2009) | |
| 24 | Zhiqiang Luo, Henry Been-Lirn Duh: Effects of perspective elevation and environmental geometry on representation of a virtual room space. Virtual Reality 13(1): 27-35 (2009) | |
| 2008 | ||
| 23 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Hong Renyi: The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. Advances in Computer Entertainment Technology 2008: 356-359 | |
| 22 | Kwang Yong Lim, F. Young Koon Goh, Wei Dong, Kim Doang Nguyen, I-Ming Chen, Song Huat Yeo, Henry Been-Lirn Duh, Chung Gon Kim: A wearable, self-calibrating, wireless sensor network for body motion processing. ICRA 2008: 1017-1022 | |
| 21 | Wei Dong, Kwang Yong Lim, Young Koon Goh, Kim Doang Nguyen, I-Ming Chen, Song Huat Yeo, Henry Been-Lirn Duh: A low-cost motion tracker and its error analysis. ICRA 2008: 311-316 | |
| 20 | Feng Zhou, Henry Been-Lirn Duh, Mark Billinghurst: Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. ISMAR 2008: 193-202 | |
| 19 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen, Chee Boon Tan: Playing different games on different phones: an empirical study on mobile gaming. Mobile HCI 2008: 391-394 | |
| 18 | Kim Doang Nguyen, Kwang Yong Lim, Wei Dong, Young Koon Goh, I-Ming Chen, Song Huat Yeo, Henry Been-Lirn Duh, Kang Li, Chen Hao Su: Toward a Dynamic Model of Robotic Marionettes. RAM 2008: 488-493 | |
| 2007 | ||
| 17 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh: Understanding social interaction in world of warcraft. Advances in Computer Entertainment Technology 2007: 21-24 | |
| 16 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen: Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies. HCI (10) 2007: 65-73 | |
| 15 | Rosemary R. Seva, Alma Maria Jennifer Gutierrez, Henry Been-Lirn Duh: Culture and Communication in the Philippine Aviation Industry. HCI (13) 2007: 806-813 | |
| 14 | Zhiqiang Luo, Henry Been-Lirn Duh: Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room. HCI (14) 2007: 290-299 | |
| 2006 | ||
| 13 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Beth E. Kolko, Leo Sang-Min Whang, Michael Ching-Hui Fu: Games in Asia project. CHI Extended Abstracts 2006: 291-294 | |
| 12 | Zhiqiang Luo, I-Ming Chen, Shusong Xing, Henry Been-Lirn Duh: Gesture-based control of highly articulated biomechatronic systems. HRI 2006: 323-324 | |
| 11 | Zhiqiang Luo, Henry Been-Lirn Duh: Mental Representation of Spatial Structure in a Virtual Room-Sized Space. ICAT 2006: 1166-1174 | |
| 10 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam: Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). ICEC 2006: 262-267 | |
| 9 | Henry Been-Lirn Duh, Gerald C. B. Tan, Vivian Hsueh-hua Chen: Usability evaluation for mobile device: a comparison of laboratory and field tests. Mobile HCI 2006: 181-186 | |
| 2004 | ||
| 8 | Whung Yee Lai, Henry Been-Lirn Duh: Effects of frame rate for visualization of dynamic quantitative information in a head-mounted display. SMC (7) 2004: 6485-6490 | |
| 7 | Whung Yee Lai, Henry Been-Lirn Duh: Dynamic three-dimensional information visualization for quantitative information in augmented reality systems. VRCAI 2004: 148-151 | |
| 6 | Henry Been-Lirn Duh, Donald E. Parker, James O. Philips, Thomas A. Furness: "Conflicting" Motion Cues to the Visual and Vestibular Self-Motion Systems Around 0.06 Hz Evoke Simulator Sickness. Human Factors 46(1): 142-153 (2004) | |
| 5 | Henry Been-Lirn Duh, Donald E. Parker, Thomas A. Furness: An Independent Visual Background Reduced Simulator Sickness in a Driving Simulator. Presence 13(5): 578-588 (2004) | |
| 2002 | ||
| 4 | James Jeng-Weei Lin, Henry Been-Lirn Duh, Habib Abi-Rached, Donald E. Parker, Thomas A. Furness: Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment. VR 2002: 164-171 | |
| 3 | Henry Been-Lirn Duh, James Jeng-Weei Lin, Robert V. Kenyon, Donald E. Parker, Thomas A. Furness: Effects of Characteristics of Image Quality in an Immersive Environment. Presence 11(3): 324-332 (2002) | |
| 2001 | ||
| 2 | Henry Been-Lirn Duh, Donald E. Parker, Thomas A. Furness: An ``independent visual background'' reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness. CHI 2001: 85-89 | |
| 1 | Henry Been-Lirn Duh, James Jeng-Weei Lin, Robert V. Kenyon, Donald E. Parker, Thomas A. Furness: Effects of Field of View on Balance in an Immersive Environment. VR 2001: 235-240 | |
Colors in the list of coauthors
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